Make drill break blocks slower when it's flat #2147

This commit is contained in:
Justin Vitale 2020-07-02 01:13:01 +10:00
parent 8335b932b4
commit b176230f77

View file

@ -42,8 +42,6 @@ import team.reborn.energy.EnergyTier;
import techreborn.TechReborn;
import techreborn.utils.InitUtils;
import java.util.Random;
public class DrillItem extends PickaxeItem implements EnergyHolder, ItemDurabilityExtensions {
public final int maxCharge;
@ -67,7 +65,7 @@ public class DrillItem extends PickaxeItem implements EnergyHolder, ItemDurabili
@Override
public float getMiningSpeedMultiplier(ItemStack stack, BlockState state) {
if (Energy.of(stack).getEnergy() < cost) {
return super.getMiningSpeedMultiplier(stack, state);
return 0.5F;
}
if (Items.WOODEN_PICKAXE.getMiningSpeedMultiplier(stack, state) > 1.0F
|| Items.WOODEN_SHOVEL.getMiningSpeedMultiplier(stack, state) > 1.0F) {
@ -84,8 +82,7 @@ public class DrillItem extends PickaxeItem implements EnergyHolder, ItemDurabili
@Override
public boolean postMine(ItemStack stack, World worldIn, BlockState blockIn, BlockPos pos, LivingEntity entityLiving) {
Random rand = new Random();
if (rand.nextInt(EnchantmentHelper.getLevel(Enchantments.UNBREAKING, stack) + 1) == 0) {
if (worldIn.random.nextInt(EnchantmentHelper.getLevel(Enchantments.UNBREAKING, stack) + 1) == 0) {
Energy.of(stack).use(cost);
}
return true;