Chemical reactor GUI & a couple recipe fixes

This commit is contained in:
ProfessorProspector 2017-01-09 16:54:48 -08:00
parent 99be70713b
commit af91263621
8 changed files with 58 additions and 73 deletions

View file

@ -5,7 +5,6 @@ import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraft.util.EnumFacing;
import reborncore.api.power.EnumPowerTier;
import reborncore.api.recipe.IRecipeCrafterProvider;
import reborncore.api.tile.IInventoryProvider;
@ -13,7 +12,6 @@ import reborncore.common.IWrenchable;
import reborncore.common.powerSystem.TilePowerAcceptor;
import reborncore.common.recipes.RecipeCrafter;
import reborncore.common.util.Inventory;
import techreborn.api.Reference;
import techreborn.client.container.IContainerProvider;
import techreborn.client.container.builder.BuiltContainer;
@ -21,7 +19,7 @@ import techreborn.client.container.builder.ContainerBuilder;
import techreborn.init.ModBlocks;
public class TileChemicalReactor extends TilePowerAcceptor
implements IWrenchable, IInventoryProvider, ISidedInventory, IRecipeCrafterProvider, IContainerProvider {
implements IWrenchable, IInventoryProvider, ISidedInventory, IRecipeCrafterProvider, IContainerProvider {
public int tickTime;
public Inventory inventory = new Inventory(8, "TileChemicalReactor", 64, this);
@ -164,9 +162,8 @@ implements IWrenchable, IInventoryProvider, ISidedInventory, IRecipeCrafterProvi
@Override
public BuiltContainer createContainer(final EntityPlayer player) {
return new ContainerBuilder("chemicalreactor").player(player.inventory).inventory(8, 84).hotbar(8, 142)
.addInventory().tile(this).slot(0, 70, 21).slot(1, 90, 21).outputSlot(2, 80, 51).energySlot(3, 8, 51)
.upgradeSlot(4, 152, 8).upgradeSlot(5, 152, 26).upgradeSlot(6, 152, 44).upgradeSlot(7, 152, 62)
.syncEnergyValue().syncCrafterValue().addInventory().create();
return new ContainerBuilder("chemicalreactor").player(player.inventory).inventory().hotbar()
.addInventory().tile(this).slot(0, 34, 47).slot(1, 126, 47).outputSlot(2, 80, 47).energySlot(3, 8, 72)
.syncEnergyValue().syncCrafterValue().addInventory().create();
}
}