Refactoring for translation
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48 changed files with 240 additions and 118 deletions
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@ -59,7 +59,6 @@ public class RenderNukePrimed extends Render<EntityNukePrimed> {
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float f1 = 1.0F + f * 0.3F;
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GlStateManager.scale(f1, f1, f1);
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}
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float f2 = (1.0F - ((float) entity.fuse - partialTicks + 1.0F) / 100.0F) * 0.8F;
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this.bindEntityTexture(entity);
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GlStateManager.translate(-0.5F, -0.5F, 0.5F);
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blockrendererdispatcher.renderBlockBrightness(ModBlocks.NUKE.getDefaultState(),
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