Replace all emptiness checks == ItemStack.Empty
with .isEmpty()
(#1247)
Fixes #1157 and probably a few other things.
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24 changed files with 41 additions and 39 deletions
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@ -158,7 +158,7 @@ public class BlockRubberLog extends Block {
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EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
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super.onBlockActivated(worldIn, pos, state, playerIn, hand, side, hitX, hitY, hitZ);
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ItemStack stack = playerIn.getHeldItem(EnumHand.MAIN_HAND);
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if (stack != ItemStack.EMPTY)
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if (!stack.isEmpty())
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if ((stack.getItem() instanceof ItemElectricTreetap && PoweredItem.canUseEnergy(20, stack)) || stack.getItem() instanceof ItemTreeTap)
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if (state.getValue(HAS_SAP)) {
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if (state.getValue(SAP_SIDE) == side) {
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