Replace all emptiness checks == ItemStack.Empty with .isEmpty() (#1247)

Fixes #1157 and probably a few other things.
This commit is contained in:
David Vierra 2017-08-25 08:08:15 -10:00 committed by Modmuss50
parent df808760ad
commit a016a6dd49
24 changed files with 41 additions and 39 deletions

View file

@ -158,7 +158,7 @@ public class BlockRubberLog extends Block {
EnumHand hand, EnumFacing side, float hitX, float hitY, float hitZ) {
super.onBlockActivated(worldIn, pos, state, playerIn, hand, side, hitX, hitY, hitZ);
ItemStack stack = playerIn.getHeldItem(EnumHand.MAIN_HAND);
if (stack != ItemStack.EMPTY)
if (!stack.isEmpty())
if ((stack.getItem() instanceof ItemElectricTreetap && PoweredItem.canUseEnergy(20, stack)) || stack.getItem() instanceof ItemTreeTap)
if (state.getValue(HAS_SAP)) {
if (state.getValue(SAP_SIDE) == side) {