Revert progress bar changes for now.
Fixes https://github.com/TechReborn/TechReborn/issues/3145
This commit is contained in:
parent
a108166075
commit
99c7b1ba1e
2 changed files with 46 additions and 22 deletions
|
@ -55,7 +55,9 @@ import static reborncore.client.gui.GuiSprites.drawSprite;
|
|||
|
||||
public class GuiBuilder {
|
||||
private static final Text SPACE_TEXT = Text.literal(" ");
|
||||
public static final Identifier resourceLocation = new Identifier("reborncore", "textures/gui/guielements.png");
|
||||
@Deprecated
|
||||
public static final Identifier GUI_ELEMENTS = new Identifier("reborncore", "textures/gui/guielements.png");
|
||||
private static final boolean EXPERIMENTAL_PROGRESS_BAR = false;
|
||||
|
||||
public void drawDefaultBackground(DrawContext drawContext, int x, int y, int width, int height) {
|
||||
int corner = 4;
|
||||
|
@ -97,10 +99,10 @@ public class GuiBuilder {
|
|||
}
|
||||
|
||||
public void drawProgressBar(DrawContext drawContext, GuiBase<?> gui, double progress, int x, int y) {
|
||||
drawContext.drawTexture(resourceLocation, x, y, 150, 18, 22, 15);
|
||||
drawContext.drawTexture(GUI_ELEMENTS, x, y, 150, 18, 22, 15);
|
||||
int j = (int) (progress);
|
||||
if (j > 0) {
|
||||
drawContext.drawTexture(resourceLocation, x, y, 150, 34, j + 1, 15);
|
||||
drawContext.drawTexture(GUI_ELEMENTS, x, y, 150, 34, j + 1, 15);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -186,13 +188,13 @@ public class GuiBuilder {
|
|||
x += gui.getGuiLeft();
|
||||
y += gui.getGuiTop();
|
||||
}
|
||||
drawContext.drawTexture(resourceLocation, x, y, 26, 218, 114, 18);
|
||||
drawContext.drawTexture(GUI_ELEMENTS, x, y, 26, 218, 114, 18);
|
||||
if (value != 0) {
|
||||
int j = (int) ((double) value / (double) max * 106);
|
||||
if (j < 0) {
|
||||
j = 0;
|
||||
}
|
||||
drawContext.drawTexture(resourceLocation, x + 4, y + 4, 26, 246, j, 10);
|
||||
drawContext.drawTexture(GUI_ELEMENTS, x + 4, y + 4, 26, 246, j, 10);
|
||||
|
||||
Text text = Text.literal(String.valueOf(value))
|
||||
.append(Text.translatable("reborncore.gui.heat"));
|
||||
|
@ -226,7 +228,7 @@ public class GuiBuilder {
|
|||
if (j < 0) {
|
||||
j = 0;
|
||||
}
|
||||
drawContext.drawTexture(resourceLocation, x + 4, y + 4, 0, 236, j, 10);
|
||||
drawContext.drawTexture(GUI_ELEMENTS, x + 4, y + 4, 0, 236, j, 10);
|
||||
if (!suffix.equals("")) {
|
||||
suffix = " " + suffix;
|
||||
}
|
||||
|
@ -421,7 +423,7 @@ public class GuiBuilder {
|
|||
x += gui.getGuiLeft();
|
||||
y += gui.getGuiTop();
|
||||
}
|
||||
drawContext.drawTexture(resourceLocation, x, y, 150, 91, 16, 16);
|
||||
drawContext.drawTexture(GUI_ELEMENTS, x, y, 150, 91, 16, 16);
|
||||
}
|
||||
|
||||
/**
|
||||
|
@ -450,9 +452,18 @@ public class GuiBuilder {
|
|||
j = 0;
|
||||
}
|
||||
|
||||
switch (direction) {
|
||||
case RIGHT, LEFT -> drawSprite(drawContext, direction.overlaySprite, x, y, j, 10, gui);
|
||||
case UP, DOWN -> drawSprite(drawContext, direction.overlaySprite, x, y, 10, j, gui);
|
||||
if (EXPERIMENTAL_PROGRESS_BAR) {
|
||||
switch (direction) {
|
||||
case RIGHT, LEFT -> drawSprite(drawContext, direction.overlaySprite, x, y, j, 10, gui);
|
||||
case UP, DOWN -> drawSprite(drawContext, direction.overlaySprite, x, y, 10, j, gui);
|
||||
}
|
||||
} else {
|
||||
switch (direction) {
|
||||
case RIGHT -> drawContext.drawTexture(GUI_ELEMENTS, x, y, direction.xActive, direction.yActive, j, 10);
|
||||
case LEFT -> drawContext.drawTexture(GUI_ELEMENTS, x + 16 - j, y, direction.xActive + 16 - j, direction.yActive, j, 10);
|
||||
case UP -> drawContext.drawTexture(GUI_ELEMENTS, x, y + 16 - j, direction.xActive, direction.yActive + 16 - j, 10, j);
|
||||
case DOWN -> drawContext.drawTexture(GUI_ELEMENTS, x, y, direction.xActive, direction.yActive, 10, j);
|
||||
}
|
||||
}
|
||||
|
||||
final Sprite sprite = GuiBase.getSprite(direction.baseSprite);
|
||||
|
@ -670,10 +681,10 @@ public class GuiBuilder {
|
|||
x += gui.getGuiLeft();
|
||||
y += gui.getGuiTop();
|
||||
}
|
||||
drawContext.drawTexture(resourceLocation, x, y, 150, 64, 13, 13);
|
||||
drawContext.drawTexture(GUI_ELEMENTS, x, y, 150, 64, 13, 13);
|
||||
int j = 13 - (int) ((double) progress / (double) maxProgress * 13);
|
||||
if (j > 0) {
|
||||
drawContext.drawTexture(resourceLocation, x, y + j, 150, 51 + j, 13, 13 - j);
|
||||
drawContext.drawTexture(GUI_ELEMENTS, x, y + j, 150, 51 + j, 13, 13 - j);
|
||||
|
||||
}
|
||||
if (gui.isPointInRect(x, y, 12, 12, mouseX, mouseY)) {
|
||||
|
@ -713,17 +724,28 @@ public class GuiBuilder {
|
|||
}
|
||||
|
||||
public enum ProgressDirection {
|
||||
RIGHT,
|
||||
LEFT,
|
||||
DOWN,
|
||||
UP;
|
||||
|
||||
RIGHT(58, 150, 74, 150, 16, 10),
|
||||
LEFT(74, 160, 58, 160, 16, 10),
|
||||
DOWN(78, 170, 88, 170, 10, 16),
|
||||
UP(58, 170, 68, 170, 10, 16);
|
||||
public final SpriteIdentifier baseSprite;
|
||||
public final SpriteIdentifier overlaySprite;
|
||||
public final int x;
|
||||
public final int y;
|
||||
public final int xActive;
|
||||
public final int yActive;
|
||||
public final int width;
|
||||
public final int height;
|
||||
|
||||
ProgressDirection() {
|
||||
baseSprite = GuiSprites.create("progress_%s_base".formatted(name().toLowerCase(Locale.ROOT)));
|
||||
overlaySprite = GuiSprites.create("progress_%s_overlay".formatted(name().toLowerCase(Locale.ROOT)));
|
||||
ProgressDirection(int x, int y, int xActive, int yActive, int width, int height) {
|
||||
this.baseSprite = GuiSprites.create("progress_%s_base".formatted(name().toLowerCase(Locale.ROOT)));
|
||||
this.overlaySprite = GuiSprites.create("progress_%s_overlay".formatted(name().toLowerCase(Locale.ROOT)));
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.xActive = xActive;
|
||||
this.yActive = yActive;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -277,8 +277,10 @@ public class ReiPlugin implements REIClientPlugin {
|
|||
}
|
||||
|
||||
switch (direction) {
|
||||
case RIGHT, LEFT -> drawSprite(drawContext, direction.overlaySprite, x, y, j, 10);
|
||||
case UP, DOWN -> drawSprite(drawContext, direction.overlaySprite, x, y, 10, j);
|
||||
case RIGHT -> drawContext.drawTexture(GuiBuilder.GUI_ELEMENTS, x, y, direction.xActive, direction.yActive, j, 10);
|
||||
case LEFT -> drawContext.drawTexture(GuiBuilder.GUI_ELEMENTS, x + 16 - j, y, direction.xActive + 16 - j, direction.yActive, j, 10);
|
||||
case UP -> drawContext.drawTexture(GuiBuilder.GUI_ELEMENTS, x, y + 16 - j, direction.xActive, direction.yActive + 16 - j, 10, j);
|
||||
case DOWN -> drawContext.drawTexture(GuiBuilder.GUI_ELEMENTS, x, y, direction.xActive, direction.yActive, 10, j);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue