Revert progress bar changes for now.

Fixes https://github.com/TechReborn/TechReborn/issues/3145
This commit is contained in:
modmuss50 2023-06-23 15:06:10 +01:00
parent a108166075
commit 99c7b1ba1e
2 changed files with 46 additions and 22 deletions

View file

@ -55,7 +55,9 @@ import static reborncore.client.gui.GuiSprites.drawSprite;
public class GuiBuilder { public class GuiBuilder {
private static final Text SPACE_TEXT = Text.literal(" "); private static final Text SPACE_TEXT = Text.literal(" ");
public static final Identifier resourceLocation = new Identifier("reborncore", "textures/gui/guielements.png"); @Deprecated
public static final Identifier GUI_ELEMENTS = new Identifier("reborncore", "textures/gui/guielements.png");
private static final boolean EXPERIMENTAL_PROGRESS_BAR = false;
public void drawDefaultBackground(DrawContext drawContext, int x, int y, int width, int height) { public void drawDefaultBackground(DrawContext drawContext, int x, int y, int width, int height) {
int corner = 4; int corner = 4;
@ -97,10 +99,10 @@ public class GuiBuilder {
} }
public void drawProgressBar(DrawContext drawContext, GuiBase<?> gui, double progress, int x, int y) { public void drawProgressBar(DrawContext drawContext, GuiBase<?> gui, double progress, int x, int y) {
drawContext.drawTexture(resourceLocation, x, y, 150, 18, 22, 15); drawContext.drawTexture(GUI_ELEMENTS, x, y, 150, 18, 22, 15);
int j = (int) (progress); int j = (int) (progress);
if (j > 0) { if (j > 0) {
drawContext.drawTexture(resourceLocation, x, y, 150, 34, j + 1, 15); drawContext.drawTexture(GUI_ELEMENTS, x, y, 150, 34, j + 1, 15);
} }
} }
@ -186,13 +188,13 @@ public class GuiBuilder {
x += gui.getGuiLeft(); x += gui.getGuiLeft();
y += gui.getGuiTop(); y += gui.getGuiTop();
} }
drawContext.drawTexture(resourceLocation, x, y, 26, 218, 114, 18); drawContext.drawTexture(GUI_ELEMENTS, x, y, 26, 218, 114, 18);
if (value != 0) { if (value != 0) {
int j = (int) ((double) value / (double) max * 106); int j = (int) ((double) value / (double) max * 106);
if (j < 0) { if (j < 0) {
j = 0; j = 0;
} }
drawContext.drawTexture(resourceLocation, x + 4, y + 4, 26, 246, j, 10); drawContext.drawTexture(GUI_ELEMENTS, x + 4, y + 4, 26, 246, j, 10);
Text text = Text.literal(String.valueOf(value)) Text text = Text.literal(String.valueOf(value))
.append(Text.translatable("reborncore.gui.heat")); .append(Text.translatable("reborncore.gui.heat"));
@ -226,7 +228,7 @@ public class GuiBuilder {
if (j < 0) { if (j < 0) {
j = 0; j = 0;
} }
drawContext.drawTexture(resourceLocation, x + 4, y + 4, 0, 236, j, 10); drawContext.drawTexture(GUI_ELEMENTS, x + 4, y + 4, 0, 236, j, 10);
if (!suffix.equals("")) { if (!suffix.equals("")) {
suffix = " " + suffix; suffix = " " + suffix;
} }
@ -421,7 +423,7 @@ public class GuiBuilder {
x += gui.getGuiLeft(); x += gui.getGuiLeft();
y += gui.getGuiTop(); y += gui.getGuiTop();
} }
drawContext.drawTexture(resourceLocation, x, y, 150, 91, 16, 16); drawContext.drawTexture(GUI_ELEMENTS, x, y, 150, 91, 16, 16);
} }
/** /**
@ -450,9 +452,18 @@ public class GuiBuilder {
j = 0; j = 0;
} }
switch (direction) { if (EXPERIMENTAL_PROGRESS_BAR) {
case RIGHT, LEFT -> drawSprite(drawContext, direction.overlaySprite, x, y, j, 10, gui); switch (direction) {
case UP, DOWN -> drawSprite(drawContext, direction.overlaySprite, x, y, 10, j, gui); case RIGHT, LEFT -> drawSprite(drawContext, direction.overlaySprite, x, y, j, 10, gui);
case UP, DOWN -> drawSprite(drawContext, direction.overlaySprite, x, y, 10, j, gui);
}
} else {
switch (direction) {
case RIGHT -> drawContext.drawTexture(GUI_ELEMENTS, x, y, direction.xActive, direction.yActive, j, 10);
case LEFT -> drawContext.drawTexture(GUI_ELEMENTS, x + 16 - j, y, direction.xActive + 16 - j, direction.yActive, j, 10);
case UP -> drawContext.drawTexture(GUI_ELEMENTS, x, y + 16 - j, direction.xActive, direction.yActive + 16 - j, 10, j);
case DOWN -> drawContext.drawTexture(GUI_ELEMENTS, x, y, direction.xActive, direction.yActive, 10, j);
}
} }
final Sprite sprite = GuiBase.getSprite(direction.baseSprite); final Sprite sprite = GuiBase.getSprite(direction.baseSprite);
@ -670,10 +681,10 @@ public class GuiBuilder {
x += gui.getGuiLeft(); x += gui.getGuiLeft();
y += gui.getGuiTop(); y += gui.getGuiTop();
} }
drawContext.drawTexture(resourceLocation, x, y, 150, 64, 13, 13); drawContext.drawTexture(GUI_ELEMENTS, x, y, 150, 64, 13, 13);
int j = 13 - (int) ((double) progress / (double) maxProgress * 13); int j = 13 - (int) ((double) progress / (double) maxProgress * 13);
if (j > 0) { if (j > 0) {
drawContext.drawTexture(resourceLocation, x, y + j, 150, 51 + j, 13, 13 - j); drawContext.drawTexture(GUI_ELEMENTS, x, y + j, 150, 51 + j, 13, 13 - j);
} }
if (gui.isPointInRect(x, y, 12, 12, mouseX, mouseY)) { if (gui.isPointInRect(x, y, 12, 12, mouseX, mouseY)) {
@ -713,17 +724,28 @@ public class GuiBuilder {
} }
public enum ProgressDirection { public enum ProgressDirection {
RIGHT, RIGHT(58, 150, 74, 150, 16, 10),
LEFT, LEFT(74, 160, 58, 160, 16, 10),
DOWN, DOWN(78, 170, 88, 170, 10, 16),
UP; UP(58, 170, 68, 170, 10, 16);
public final SpriteIdentifier baseSprite; public final SpriteIdentifier baseSprite;
public final SpriteIdentifier overlaySprite; public final SpriteIdentifier overlaySprite;
public final int x;
public final int y;
public final int xActive;
public final int yActive;
public final int width;
public final int height;
ProgressDirection() { ProgressDirection(int x, int y, int xActive, int yActive, int width, int height) {
baseSprite = GuiSprites.create("progress_%s_base".formatted(name().toLowerCase(Locale.ROOT))); this.baseSprite = GuiSprites.create("progress_%s_base".formatted(name().toLowerCase(Locale.ROOT)));
overlaySprite = GuiSprites.create("progress_%s_overlay".formatted(name().toLowerCase(Locale.ROOT))); this.overlaySprite = GuiSprites.create("progress_%s_overlay".formatted(name().toLowerCase(Locale.ROOT)));
this.x = x;
this.y = y;
this.xActive = xActive;
this.yActive = yActive;
this.width = width;
this.height = height;
} }
} }
} }

View file

@ -277,8 +277,10 @@ public class ReiPlugin implements REIClientPlugin {
} }
switch (direction) { switch (direction) {
case RIGHT, LEFT -> drawSprite(drawContext, direction.overlaySprite, x, y, j, 10); case RIGHT -> drawContext.drawTexture(GuiBuilder.GUI_ELEMENTS, x, y, direction.xActive, direction.yActive, j, 10);
case UP, DOWN -> drawSprite(drawContext, direction.overlaySprite, x, y, 10, j); case LEFT -> drawContext.drawTexture(GuiBuilder.GUI_ELEMENTS, x + 16 - j, y, direction.xActive + 16 - j, direction.yActive, j, 10);
case UP -> drawContext.drawTexture(GuiBuilder.GUI_ELEMENTS, x, y + 16 - j, direction.xActive, direction.yActive + 16 - j, 10, j);
case DOWN -> drawContext.drawTexture(GuiBuilder.GUI_ELEMENTS, x, y, direction.xActive, direction.yActive, 10, j);
} }
}); });
} }