Recycler gui

This commit is contained in:
ProfessorProspector 2017-01-09 15:57:29 -08:00
parent 06cb13b910
commit 99be70713b
2 changed files with 22 additions and 46 deletions

View file

@ -4,14 +4,12 @@ import net.minecraft.block.state.IBlockState;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.item.ItemStack;
import net.minecraft.util.EnumFacing;
import reborncore.api.power.EnumPowerTier;
import reborncore.api.tile.IInventoryProvider;
import reborncore.common.IWrenchable;
import reborncore.common.blocks.BlockMachineBase;
import reborncore.common.powerSystem.TilePowerAcceptor;
import reborncore.common.util.Inventory;
import techreborn.client.container.IContainerProvider;
import techreborn.client.container.builder.BuiltContainer;
import techreborn.client.container.builder.ContainerBuilder;
@ -21,13 +19,12 @@ import techreborn.items.ItemParts;
public class TileRecycler extends TilePowerAcceptor implements IWrenchable, IInventoryProvider, IContainerProvider {
private final Inventory inventory = new Inventory(6, "TileRecycler", 64, this);
private boolean isBurning;
private final int capacity = 1000;
private final int cost = 2;
private int progress;
private final int time = 15;
private final int chance = 6;
private boolean isBurning;
private int progress;
public TileRecycler() {
super(1);
@ -203,9 +200,8 @@ public class TileRecycler extends TilePowerAcceptor implements IWrenchable, IInv
@Override
public BuiltContainer createContainer(final EntityPlayer player) {
return new ContainerBuilder("recycler").player(player.inventory).inventory(8, 84).hotbar(8, 142).addInventory()
.tile(this).slot(0, 56, 34).slot(1, 116, 34).upgradeSlot(2, 152, 8).upgradeSlot(3, 152, 26)
.upgradeSlot(4, 152, 44).upgradeSlot(5, 152, 62).syncEnergyValue()
.syncIntegerValue(this::getProgress, this::setProgress).addInventory().create();
return new ContainerBuilder("recycler").player(player.inventory).inventory().hotbar().addInventory()
.tile(this).slot(0, 55, 45).slot(1, 101, 45).syncEnergyValue()
.syncIntegerValue(this::getProgress, this::setProgress).addInventory().create();
}
}