Added Isided to IndustrialSawmill
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1 changed files with 24 additions and 1 deletions
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@ -5,15 +5,17 @@ import ic2.api.energy.tile.IEnergyTile;
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import ic2.api.tile.IWrenchable;
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import ic2.api.tile.IWrenchable;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.ISidedInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraftforge.common.util.ForgeDirection;
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import techreborn.api.recipe.RecipeCrafter;
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import techreborn.api.recipe.RecipeCrafter;
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import techreborn.init.ModBlocks;
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import techreborn.init.ModBlocks;
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import techreborn.util.Inventory;
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import techreborn.util.Inventory;
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import java.util.List;
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import java.util.List;
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public class TileIndustrialSawmill extends TileMachineBase implements IWrenchable, IEnergyTile, IInventory {
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public class TileIndustrialSawmill extends TileMachineBase implements IWrenchable, IEnergyTile, IInventory, ISidedInventory {
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public int tickTime;
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public int tickTime;
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public BasicSink energy;
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public BasicSink energy;
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@ -187,5 +189,26 @@ public class TileIndustrialSawmill extends TileMachineBase implements IWrenchabl
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public boolean isItemValidForSlot(int slot, ItemStack stack) {
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public boolean isItemValidForSlot(int slot, ItemStack stack) {
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return inventory.isItemValidForSlot(slot, stack);
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return inventory.isItemValidForSlot(slot, stack);
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}
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}
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// ISidedInventory
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@Override
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public int[] getAccessibleSlotsFromSide(int side)
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{
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return side == ForgeDirection.DOWN.ordinal() ? new int[]{0, 1, 2, 3, 4} : new int[]{0, 1, 2, 3, 4};
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}
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@Override
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public boolean canInsertItem(int slotIndex, ItemStack itemStack, int side)
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{
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if (slotIndex >= 2)
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return false;
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return isItemValidForSlot(slotIndex, itemStack);
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}
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@Override
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public boolean canExtractItem(int slotIndex, ItemStack itemStack, int side)
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{
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return slotIndex == 2 || slotIndex == 3 || slotIndex == 4;
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}
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}
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}
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