Added underground oil lakes
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2 changed files with 48 additions and 0 deletions
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@ -59,6 +59,7 @@ import techreborn.packets.PacketIdsu;
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import techreborn.packets.PacketSyncSideConfig;
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import techreborn.proxies.CommonProxy;
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import techreborn.utils.StackWIPHandler;
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import techreborn.world.OilLakeGenerator;
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import techreborn.world.TechRebornWorldGen;
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import java.io.File;
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@ -156,6 +157,7 @@ public class Core {
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// Event busses
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MinecraftForge.EVENT_BUS.register(new MultiblockServerTickHandler());
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MinecraftForge.EVENT_BUS.register(new TRTickHandler());
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GameRegistry.registerWorldGenerator(new OilLakeGenerator(), 0);
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//MinecraftForge.EVENT_BUS.register(worldGen.retroGen);
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// Scrapbox
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if (BehaviorDispenseScrapbox.dispenseScrapboxes) {
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46
src/main/java/techreborn/world/OilLakeGenerator.java
Normal file
46
src/main/java/techreborn/world/OilLakeGenerator.java
Normal file
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@ -0,0 +1,46 @@
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package techreborn.world;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.world.World;
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import net.minecraft.world.chunk.IChunkProvider;
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import net.minecraft.world.gen.IChunkGenerator;
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import net.minecraft.world.gen.feature.WorldGenLakes;
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import net.minecraftforge.fml.common.IWorldGenerator;
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import reborncore.common.registration.RebornRegistry;
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import reborncore.common.registration.impl.ConfigRegistry;
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import techreborn.init.ModFluids;
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import techreborn.lib.ModInfo;
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import java.util.Random;
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/**
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* Created by modmuss50 on 13/06/2017.
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*/
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@RebornRegistry(modID = ModInfo.MOD_ID)
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public class OilLakeGenerator implements IWorldGenerator {
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@ConfigRegistry(config = "world", category = "oil_lakes", comment = "Enable the generation of underground oil lakes")
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public static boolean enable = true;
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@ConfigRegistry(config = "world", category = "oil_lakes", comment = "Max height of underground lakes")
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public static int maxHeight = 48;
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@ConfigRegistry(config = "world", category = "oil_lakes", comment = "The chance to spawn in a chunk, smaller is more common")
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public static int rareity = 30;
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@Override
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public void generate(Random random, int chunkX, int chunkZ, World world, IChunkGenerator chunkGenerator, IChunkProvider chunkProvider) {
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if(!enable){
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return;
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}
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if(!world.provider.isSurfaceWorld()){
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return;
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}
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if(random.nextInt(rareity) != 0){
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return;
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}
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int y = random.nextInt(maxHeight);
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new WorldGenLakes(ModFluids.BLOCK_OIL).generate(world, random, new BlockPos((chunkX * 16) + 8, y, (chunkZ * 16) + 8));
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}
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}
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