Update forge and Sound options for Alarm (#1435)
* Update forge and Sound options for Alarm * Revert changes to gradle wrapper properties * Cleanup imports * Removed sneaky debugging stuff
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11 changed files with 90 additions and 7 deletions
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@ -30,6 +30,7 @@ import net.minecraft.block.properties.PropertyDirection;
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import net.minecraft.block.state.BlockStateContainer;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumBlockRenderType;
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import net.minecraft.util.EnumFacing;
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@ -81,6 +82,21 @@ public class BlockAlarm extends BaseTileBlock {
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return new BlockStateContainer(this, FACING, ACTIVE);
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}
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@Override
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public boolean onBlockActivated(World worldIn, BlockPos pos, IBlockState state, EntityPlayer playerIn, EnumHand hand, EnumFacing facing, float hitX, float hitY, float hitZ) {
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TileAlarm tileEntity = (TileAlarm)worldIn.getTileEntity(pos);
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if (tileEntity == null) {
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return super.onBlockActivated(worldIn, pos, state, playerIn, hand, facing, hitX, hitY, hitZ);
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}else {
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if(!worldIn.isRemote) {
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if(playerIn.isSneaking()) {
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tileEntity.rightClick();
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}
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}
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}
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return true;
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}
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@Override
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public int getMetaFromState(IBlockState state) {
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int facingInt = state.getValue(FACING).getIndex();
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