Fixed the loot tables.

This commit is contained in:
ayutac 2023-05-20 18:31:29 +02:00 committed by modmuss
parent e19c25044d
commit 8df05f31bf

View file

@ -100,7 +100,7 @@ public class ModLoot {
"minecraft:chests/jungle_temple",
"minecraft:chests/simple_dungeon",
"minecraft:chests/shipwreck_treasure",
"minecraft:chest/underwater_ruin_small",
"minecraft:chests/underwater_ruin_small",
"minecraft:chests/village/village_weaponsmith",
"minecraft:chests/village/village_armorer",
"minecraft:chests/village/village_toolsmith"
@ -108,7 +108,7 @@ public class ModLoot {
case "minecraft:chests/stronghold_corridor",
"minecraft:chests/stronghold_crossing",
"minecraft:chests/stronghold_library",
"minecraft:chest/underwater_ruin_big",
"minecraft:chests/underwater_ruin_big",
"minecraft:chests/pillager_outpost"
-> tableBuilder.pool(poolAdvanced);
case "minecraft:chests/woodland_mansion",
@ -116,7 +116,7 @@ public class ModLoot {
-> tableBuilder.pool(poolIndustrial);
case "minecraft:archeology/trail_ruins_common"
-> tableBuilder.modifyPools(poolBuilder -> poolBuilder.with(ItemEntry.builder(Parts.RUBBER).build()));
case "minecraft:gift/cat_morning_gift"
case "minecraft:gameplay/cat_morning_gift"
-> tableBuilder.modifyPools(poolBuilder -> poolBuilder.with(ItemEntry.builder(Parts.SCRAP).weight(5).build()));
}
}