Small changes to hud
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1 changed files with 3 additions and 7 deletions
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@ -52,22 +52,18 @@ public class ChargeHud
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Color color = Color.GREEN;
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Color color = Color.GREEN;
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double quarter = MaxCharge / 4;
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double quarter = MaxCharge / 4;
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double half = MaxCharge / 2;
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double half = MaxCharge / 2;
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double threeQuarters = MaxCharge / 4 * 3;
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
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GL11.glEnable(32826);
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GL11.glEnable(32826);
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RenderHelper.enableStandardItemLighting();
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RenderHelper.enableStandardItemLighting();
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RenderHelper.enableGUIStandardItemLighting();
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RenderHelper.enableGUIStandardItemLighting();
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//Render the stack
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//Render the stack
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RenderItem.getInstance().renderItemAndEffectIntoGUI(mc.fontRenderer, mc.renderEngine, stack, 0, 0);
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RenderItem.getInstance().renderItemAndEffectIntoGUI(mc.fontRenderer, mc.renderEngine, stack, 0, 0);
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RenderItem.getInstance().renderItemOverlayIntoGUI(mc.fontRenderer, mc.renderEngine, stack, 0, 0);
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//Render Overlay
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//Render Overlay
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if(CurrentCharge <= threeQuarters)
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RenderItem.getInstance().renderItemOverlayIntoGUI(mc.fontRenderer, mc.renderEngine, stack, 0, 0);
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{
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//Get the color depending on current charge
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color = Color.YELLOW;
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}
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if(CurrentCharge <= half)
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if(CurrentCharge <= half)
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{
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{
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color = Color.RED;
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color = Color.YELLOW;
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}
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}
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if(CurrentCharge <= quarter)
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if(CurrentCharge <= quarter)
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{
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{
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