Add some bad code to stop the creative solar panel from exploding when FE is disabled.
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1 changed files with 20 additions and 1 deletions
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@ -26,9 +26,11 @@ package techreborn.tiles.generator;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.EnumFacing;
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import reborncore.api.IToolDrop;
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import reborncore.api.power.EnumPowerTier;
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import reborncore.common.powerSystem.PowerSystem;
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import reborncore.common.powerSystem.TilePowerAcceptor;
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import techreborn.init.ModBlocks;
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@ -46,7 +48,24 @@ public class TileCreativeSolarPanel extends TilePowerAcceptor implements IToolDr
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@Override
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public void update() {
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super.update();
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//If FE power is disabled we handle the power this way.
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if(!PowerSystem.EnergySystem.FE.enabled.get()){
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boolean added = false;
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for (EnumFacing facing : EnumFacing.VALUES){
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TileEntity tileEntity = world.getTileEntity(getPos().offset(facing));
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if(tileEntity instanceof TilePowerAcceptor){
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((TilePowerAcceptor) tileEntity).addEnergy(100000);
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added = true;
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}
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}
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if(!added){
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//If nothing happened then go back to to ic2 power
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super.update();
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}
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} else {
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super.update();
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}
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setEnergy(getMaxPower());
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}
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