Decreased amount of energy required to make UU-matter.

This commit is contained in:
drcrazy 2018-04-13 18:27:46 +03:00
parent 4e8f780406
commit 883638117b

View file

@ -52,10 +52,9 @@ public class TileMatterFabricator extends TilePowerAcceptor
@ConfigRegistry(config = "machines", category = "matter_fabricator", key = "MatterFabricatorMaxEnergy", comment = "Matter Fabricator Max Energy (Value in EU)")
public static int maxEnergy = 100_000_000;
@ConfigRegistry(config = "machines", category = "matter_fabricator", key = "MatterFabricatorFabricationRate", comment = "Matter Fabricator Fabrication Rate, amount of amplifier units per UUM")
public static int fabricationRate = 10_000;
public static int fabricationRate = 6_000;
@ConfigRegistry(config = "machines", category = "matter_fabricator", key = "MatterFabricatorEnergyPerAmp", comment = "Matter Fabricator EU per amplifier unit, multiply this with the rate for total EU")
public static int energyPerAmp = 1666;
public static int energyPerAmp = 5;
public Inventory inventory = new Inventory(12, "TileMatterFabricator", 64, this);
private int amplifier = 0;
@ -89,7 +88,6 @@ public class TileMatterFabricator extends TilePowerAcceptor
}
private void addOutputProducts(int slot) {
if (this.inventory.getStackInSlot(slot).isEmpty()) {
this.inventory.setInventorySlotContents(slot, new ItemStack(ModItems.UU_MATTER));
} else if (ItemUtils.isItemEqual(this.inventory.getStackInSlot(slot), new ItemStack(ModItems.UU_MATTER), true, true)) {