Decreased amount of energy required to make UU-matter.
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4e8f780406
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1 changed files with 2 additions and 4 deletions
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@ -52,10 +52,9 @@ public class TileMatterFabricator extends TilePowerAcceptor
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@ConfigRegistry(config = "machines", category = "matter_fabricator", key = "MatterFabricatorMaxEnergy", comment = "Matter Fabricator Max Energy (Value in EU)")
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@ConfigRegistry(config = "machines", category = "matter_fabricator", key = "MatterFabricatorMaxEnergy", comment = "Matter Fabricator Max Energy (Value in EU)")
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public static int maxEnergy = 100_000_000;
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public static int maxEnergy = 100_000_000;
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@ConfigRegistry(config = "machines", category = "matter_fabricator", key = "MatterFabricatorFabricationRate", comment = "Matter Fabricator Fabrication Rate, amount of amplifier units per UUM")
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@ConfigRegistry(config = "machines", category = "matter_fabricator", key = "MatterFabricatorFabricationRate", comment = "Matter Fabricator Fabrication Rate, amount of amplifier units per UUM")
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public static int fabricationRate = 10_000;
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public static int fabricationRate = 6_000;
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@ConfigRegistry(config = "machines", category = "matter_fabricator", key = "MatterFabricatorEnergyPerAmp", comment = "Matter Fabricator EU per amplifier unit, multiply this with the rate for total EU")
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@ConfigRegistry(config = "machines", category = "matter_fabricator", key = "MatterFabricatorEnergyPerAmp", comment = "Matter Fabricator EU per amplifier unit, multiply this with the rate for total EU")
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public static int energyPerAmp = 1666;
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public static int energyPerAmp = 5;
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public Inventory inventory = new Inventory(12, "TileMatterFabricator", 64, this);
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public Inventory inventory = new Inventory(12, "TileMatterFabricator", 64, this);
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private int amplifier = 0;
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private int amplifier = 0;
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@ -89,7 +88,6 @@ public class TileMatterFabricator extends TilePowerAcceptor
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}
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}
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private void addOutputProducts(int slot) {
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private void addOutputProducts(int slot) {
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if (this.inventory.getStackInSlot(slot).isEmpty()) {
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if (this.inventory.getStackInSlot(slot).isEmpty()) {
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this.inventory.setInventorySlotContents(slot, new ItemStack(ModItems.UU_MATTER));
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this.inventory.setInventorySlotContents(slot, new ItemStack(ModItems.UU_MATTER));
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} else if (ItemUtils.isItemEqual(this.inventory.getStackInSlot(slot), new ItemStack(ModItems.UU_MATTER), true, true)) {
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} else if (ItemUtils.isItemEqual(this.inventory.getStackInSlot(slot), new ItemStack(ModItems.UU_MATTER), true, true)) {
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