Fix z-flighting and fluid movement, uv's still need a look at
This commit is contained in:
parent
37dc52d6df
commit
7808400028
2 changed files with 15 additions and 11 deletions
|
@ -98,15 +98,15 @@ public class RenderFluidPipePart implements IBakedModel {
|
|||
}
|
||||
if (state.getValue(MultipartFluidPipe.SOUTH))
|
||||
{
|
||||
BakedModelUtils.addCubeToList(new Vecs3dCube(thickness, thickness, lastThickness, lastThickness, lastThickness, 16.0),
|
||||
BakedModelUtils.addCubeToList(new Vecs3dCube(thickness, thickness, thickness, lastThickness, lastThickness, 16.0),
|
||||
list, face, ModelRotation.X0_Y0, texture, EnumFacing.SOUTH, faceBakery);
|
||||
renderedConnection = true;
|
||||
renderedConnection = false;
|
||||
}
|
||||
if (state.getValue(MultipartFluidPipe.EAST))
|
||||
{
|
||||
BakedModelUtils.addCubeToList(new Vecs3dCube(lastThickness, thickness, thickness, 16.0, lastThickness, lastThickness),
|
||||
BakedModelUtils.addCubeToList(new Vecs3dCube(thickness, thickness, thickness, 16, lastThickness, lastThickness),
|
||||
list, face, ModelRotation.X0_Y0, texture, EnumFacing.EAST, faceBakery);
|
||||
renderedConnection = true;
|
||||
renderedConnection = false;
|
||||
}
|
||||
if (state.getValue(MultipartFluidPipe.WEST))
|
||||
{
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue