Machines now explode when they come in contact with rain.
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3 changed files with 21 additions and 0 deletions
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@ -163,6 +163,8 @@ public class ConfigTechReborn {
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public static boolean ShowChargeHud;
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public static boolean useConnectedTextures;
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public static boolean rainExplosions;
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public static Configuration config;
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private ConfigTechReborn(File configFile) {
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@ -671,6 +673,9 @@ public class ConfigTechReborn {
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useConnectedTextures = config.get(CATEGORY_INTEGRATION, StatCollector.translateToLocal("config.techreborn.connectTextures"),
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true, StatCollector.translateToLocal("config.techreborn.connectTextures.tooltip")).getBoolean(true);
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rainExplosions = config.get(CATEGORY_POWER, StatCollector.translateToLocal("config.techreborn.rainExplosions"),
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true, StatCollector.translateToLocal("config.techreborn.rainExplosions.tooltip")).getBoolean(true);
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//Integration
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AllowBOPRecipes = config.get(CATEGORY_INTEGRATION, StatCollector.translateToLocal("config.techreborn.allowBopRecipes"),
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true, StatCollector.translateToLocal("config.techreborn.allowBopRecipes.tooltip")).getBoolean(true);
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@ -4,23 +4,37 @@ import cofh.api.energy.IEnergyConnection;
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import cofh.api.energy.IEnergyHandler;
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import cofh.api.energy.IEnergyProvider;
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import cofh.api.energy.IEnergyReceiver;
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import net.minecraft.client.particle.EntityHugeExplodeFX;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.world.Explosion;
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import net.minecraftforge.common.util.ForgeDirection;
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import techreborn.api.power.IEnergyInterfaceTile;
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import techreborn.tiles.TileMachineBase;
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import java.util.Random;
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/**
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* This is done in a different class so the updateEntity can be striped for ic2 and this one will still get called.
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*/
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public abstract class RFProviderTile extends TileMachineBase implements IEnergyReceiver, IEnergyProvider, IEnergyInterfaceTile {
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Random random = new Random();
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@Override
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public void updateEntity() {
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super.updateEntity();
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if (worldObj.isRemote) {
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return;
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}
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if(worldObj.canBlockSeeTheSky(xCoord, yCoord + 1, zCoord) && worldObj.isRaining() || worldObj.isThundering())
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if (getEnergy() >= 1 && random.nextInt(160) == 0) {
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Explosion explosion = new Explosion(this.worldObj, null, xCoord, yCoord, zCoord, getEnergy() < 100000? 2F : 4F);
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explosion.isFlaming = true;
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explosion.isSmoking = getEnergy() > 100000;
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explosion.doExplosionA();
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explosion.doExplosionB(false);
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}
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sendPower();
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}
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@ -804,6 +804,8 @@ config.techreborn.enableEU=Enable EU support
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config.techreborn.enableEU.tooltip= Enable EU support for all machines.
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config.techreborn.connectTextures=Enable Connected textures
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config.techreborn.connectTextures.tooltip= Enable Connected textures
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config.techreborn.rainExplosions=Enable machine explosions when rain hits
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config.techreborn.rainExplosions.tooltip= When this is enabled machines will explode when they come in contact with rain.
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#ConfigGui
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config.techreborn.category.general=General Configs
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