Continue the "Great refactor of 2017". Massive variable name refactoring and start splitting crafting table recipes to their own class.

This commit is contained in:
Prospector 2016-12-31 23:29:32 -08:00
parent 6d931b232d
commit 6a70424252
133 changed files with 1579 additions and 1622 deletions

View file

@ -157,7 +157,7 @@ public class TileIDSU extends TilePowerAcceptor implements IWrenchable {
public ItemStack getWrenchDrop(EntityPlayer entityPlayer) {
NBTTagCompound tileEntity = new NBTTagCompound();
ItemStack dropStack = new ItemStack(ModBlocks.IDSU, 1);
ItemStack dropStack = new ItemStack(ModBlocks.INTERDIMENSIONAL_SU, 1);
writeToNBT(tileEntity);
dropStack.setTagCompound(new NBTTagCompound());
dropStack.getTagCompound().setTag("tileEntity", tileEntity);