Continue the "Great refactor of 2017". Massive variable name refactoring and start splitting crafting table recipes to their own class.

This commit is contained in:
Prospector 2016-12-31 23:29:32 -08:00
parent 6d931b232d
commit 6a70424252
133 changed files with 1579 additions and 1622 deletions

View file

@ -22,257 +22,257 @@ import techreborn.items.tools.*;
public class ModItems {
public static final String META_PLACEHOLDER = "PLACEHOLDER_ITEM";
public static Item gems;
public static Item ingots;
public static Item nuggets;
public static Item dusts;
public static Item smallDusts;
public static Item parts;
public static Item rockCutter;
public static Item lithiumBatpack;
public static Item lapotronpack;
public static Item lithiumBattery;
public static Item omniTool;
public static Item lapotronicOrb;
public static Item manual;
public static Item uuMatter;
public static Item plate;
public static Item cloakingDevice;
public static Item reBattery;
public static Item treeTap;
public static Item electricTreetap;
public static Item ironDrill;
public static Item diamondDrill;
public static Item advancedDrill;
public static Item ironChainsaw;
public static Item diamondChainsaw;
public static Item advancedChainsaw;
public static Item steelJackhammer;
public static Item diamondJackhammer;
public static Item advancedJackhammer;
public static Item nanosaber;
public static Item wrench;
public static Item lapotronCrystal;
public static Item energyCrystal;
public static Item scrapBox;
public static Item frequencyTransmitter;
public static Item bronzeSword;
public static Item bronzePickaxe;
public static Item bronzeSpade;
public static Item bronzeAxe;
public static Item bronzeHoe;
public static Item bronzeHelmet;
public static Item bronzeChestplate;
public static Item bronzeLeggings;
public static Item bronzeBoots;
public static Item rubySword;
public static Item rubyPickaxe;
public static Item rubySpade;
public static Item rubyAxe;
public static Item rubyHoe;
public static Item rubyHelmet;
public static Item rubyChestplate;
public static Item rubyLeggings;
public static Item rubyBoots;
public static Item sapphireSword;
public static Item sapphirePickaxe;
public static Item sapphireSpade;
public static Item sapphireAxe;
public static Item sapphireHoe;
public static Item sapphireHelmet;
public static Item sapphireChestplate;
public static Item sapphireLeggings;
public static Item sapphireBoots;
public static Item peridotSword;
public static Item peridotPickaxe;
public static Item peridotSpade;
public static Item peridotAxe;
public static Item peridotHoe;
public static Item peridotHelmet;
public static Item peridotChestplate;
public static Item peridotLeggings;
public static Item peridotBoots;
public static Item upgrades;
public static Item missingRecipe;
public static Item debug;
public static DynamicCell dynamicCell;
public static Item GEMS;
public static Item INGOTS;
public static Item NUGGETS;
public static Item DUSTS;
public static Item SMALL_DUSTS;
public static Item PARTS;
public static Item ROCK_CUTTER;
public static Item LITHIUM_BATTERY_PACK;
public static Item LAPOTRONIC_ORB_PACK;
public static Item LITHIUM_BATTERY;
public static Item OMNI_TOOL;
public static Item LAPOTRONIC_ORB;
public static Item MANUAL;
public static Item UU_MATTER;
public static Item PLATES;
public static Item CLOAKING_DEVICE;
public static Item RE_BATTERY;
public static Item TREE_TAP;
public static Item ELECTRIC_TREE_TAP;
public static Item STEEL_DRILL;
public static Item DIAMOND_DRILL;
public static Item ADVANCED_DRILL;
public static Item STEEL_CHAINSAW;
public static Item DIAMOND_CHAINSAW;
public static Item ADVANCED_CHAINSAW;
public static Item STEEL_JACKHAMMER;
public static Item DIAMOND_JACKHAMMER;
public static Item ADVANCED_JACKHAMMER;
public static Item NANOSABER;
public static Item WRENCH;
public static Item LAPOTRONIC_CRYSTAL;
public static Item ENERGY_CRYSTAL;
public static Item SCRAP_BOX;
public static Item FREQUENCY_TRANSMITTER;
public static Item BRONZE_SWORD;
public static Item BRONZE_PICKAXE;
public static Item BRONZE_SPADE;
public static Item BRONZE_AXE;
public static Item BRONZE_HOE;
public static Item BRONZE_HELMET;
public static Item BRONZE_CHESTPLATE;
public static Item BRONZE_LEGGINGS;
public static Item BRONZE_BOOTS;
public static Item RUBY_SWORD;
public static Item RUBY_PICKAXE;
public static Item RUBY_SPADE;
public static Item RUBY_AXE;
public static Item RUBY_HOE;
public static Item RUBY_HELMET;
public static Item RUBY_CHESTPLATE;
public static Item RUBY_LEGGINGS;
public static Item RUBY_BOOTS;
public static Item SAPPHIRE_SWORD;
public static Item SAPPHIRE_PICKAXE;
public static Item SAPPHIRE_SPADE;
public static Item SAPPHIRE_AXE;
public static Item SAPPHIRE_HOE;
public static Item SAPPHIRE_HELMET;
public static Item SAPPHIRE_CHSTPLATE;
public static Item SAPPHIRE_LEGGINGS;
public static Item SAPPHIRE_BOOTS;
public static Item PERIDOT_SWORD;
public static Item PERIDOT_PICKAXE;
public static Item PERIDOT_SAPPHIRE;
public static Item PERIDOT_AXE;
public static Item PERIDOT_HOE;
public static Item PERIDOT_HELMET;
public static Item PERIDOT_CHESTPLATE;
public static Item PERIDOT_LEGGINGS;
public static Item PERIDOT_BOOTS;
public static Item UPGRADES;
public static Item MISSING_RECIPE_PLACEHOLDER;
public static Item DEBUG;
public static DynamicCell CELL;
public static void init() throws InstantiationException, IllegalAccessException {
gems = new ItemGems();
registerItem(gems, "gem");
ingots = new ItemIngots();
registerItem(ingots, "ingot");
dusts = new ItemDusts();
registerItem(dusts, "dust");
smallDusts = new ItemDustsSmall();
registerItem(smallDusts, "smallDust");
plate = new ItemPlates();
registerItem(plate, "plates");
nuggets = new ItemNuggets();
registerItem(nuggets, "nuggets");
GEMS = new ItemGems();
registerItem(GEMS, "gem");
INGOTS = new ItemIngots();
registerItem(INGOTS, "ingot");
DUSTS = new ItemDusts();
registerItem(DUSTS, "dust");
SMALL_DUSTS = new ItemDustsSmall();
registerItem(SMALL_DUSTS, "smallDust");
PLATES = new ItemPlates();
registerItem(PLATES, "plates");
NUGGETS = new ItemNuggets();
registerItem(NUGGETS, "nuggets");
// purifiedCrushedOre = new ItemPurifiedCrushedOre();
// registerItem(purifiedCrushedOre, "purifiedCrushedOre");
parts = new ItemParts();
registerItem(parts, "part");
PARTS = new ItemParts();
registerItem(PARTS, "part");
rockCutter = PoweredItem.createItem(ItemRockCutter.class);
registerItem(rockCutter, "rockCutter");
lithiumBatpack = PoweredItem.createItem(ItemLithiumBatpack.class);
registerItem(lithiumBatpack, "lithiumBatpack");
lapotronpack = PoweredItem.createItem(ItemLapotronPack.class);
registerItem(lapotronpack, "lapotronPack");
lithiumBattery = PoweredItem.createItem(ItemLithiumBattery.class);
registerItem(lithiumBattery, "lithiumBattery");
lapotronicOrb = PoweredItem.createItem(ItemLapotronicOrb.class);
registerItem(lapotronicOrb, "lapotronicOrb");
omniTool = PoweredItem.createItem(ItemOmniTool.class);
registerItem(omniTool, "omniTool");
energyCrystal = PoweredItem.createItem(ItemEnergyCrystal.class);
registerItem(energyCrystal, "energycrystal");
lapotronCrystal = PoweredItem.createItem(ItemLapotronCrystal.class);
registerItem(lapotronCrystal, "lapotroncrystal");
ROCK_CUTTER = PoweredItem.createItem(ItemRockCutter.class);
registerItem(ROCK_CUTTER, "rockCutter");
LITHIUM_BATTERY_PACK = PoweredItem.createItem(ItemLithiumBatpack.class);
registerItem(LITHIUM_BATTERY_PACK, "lithiumBatpack");
LAPOTRONIC_ORB_PACK = PoweredItem.createItem(ItemLapotronPack.class);
registerItem(LAPOTRONIC_ORB_PACK, "lapotronPack");
LITHIUM_BATTERY = PoweredItem.createItem(ItemLithiumBattery.class);
registerItem(LITHIUM_BATTERY, "lithiumBattery");
LAPOTRONIC_ORB = PoweredItem.createItem(ItemLapotronicOrb.class);
registerItem(LAPOTRONIC_ORB, "lapotronicOrb");
OMNI_TOOL = PoweredItem.createItem(ItemOmniTool.class);
registerItem(OMNI_TOOL, "omniTool");
ENERGY_CRYSTAL = PoweredItem.createItem(ItemEnergyCrystal.class);
registerItem(ENERGY_CRYSTAL, "energycrystal");
LAPOTRONIC_CRYSTAL = PoweredItem.createItem(ItemLapotronCrystal.class);
registerItem(LAPOTRONIC_CRYSTAL, "lapotroncrystal");
manual = new ItemTechManual();
registerItem(manual, "techmanuel");
uuMatter = new ItemUUmatter();
registerItem(uuMatter, "uumatter");
reBattery = PoweredItem.createItem(ItemReBattery.class);
registerItem(reBattery, "rebattery");
treeTap = new ItemTreeTap();
registerItem(treeTap, "treetap");
MANUAL = new ItemTechManual();
registerItem(MANUAL, "techmanuel");
UU_MATTER = new ItemUUmatter();
registerItem(UU_MATTER, "uumatter");
RE_BATTERY = PoweredItem.createItem(ItemReBattery.class);
registerItem(RE_BATTERY, "rebattery");
TREE_TAP = new ItemTreeTap();
registerItem(TREE_TAP, "treetap");
electricTreetap = PoweredItem.createItem(ItemElectricTreetap.class);
registerItem(electricTreetap, "electricTreetap");
ELECTRIC_TREE_TAP = PoweredItem.createItem(ItemElectricTreetap.class);
registerItem(ELECTRIC_TREE_TAP, "electricTreetap");
ironDrill = PoweredItem.createItem(ItemSteelDrill.class);
registerItem(ironDrill, "irondrill");
diamondDrill = PoweredItem.createItem(ItemDiamondDrill.class);
registerItem(diamondDrill, "diamonddrill");
advancedDrill = PoweredItem.createItem(ItemAdvancedDrill.class);
registerItem(advancedDrill, "advanceddrill");
STEEL_DRILL = PoweredItem.createItem(ItemSteelDrill.class);
registerItem(STEEL_DRILL, "irondrill");
DIAMOND_DRILL = PoweredItem.createItem(ItemDiamondDrill.class);
registerItem(DIAMOND_DRILL, "diamonddrill");
ADVANCED_DRILL = PoweredItem.createItem(ItemAdvancedDrill.class);
registerItem(ADVANCED_DRILL, "advanceddrill");
ironChainsaw = PoweredItem.createItem(ItemSteelChainsaw.class);
registerItem(ironChainsaw, "ironchainsaw");
diamondChainsaw = PoweredItem.createItem(ItemDiamondChainsaw.class);
registerItem(diamondChainsaw, "diamondchainsaw");
advancedChainsaw = PoweredItem.createItem(ItemAdvancedChainsaw.class);
registerItem(advancedChainsaw, "advancedchainsaw");
STEEL_CHAINSAW = PoweredItem.createItem(ItemSteelChainsaw.class);
registerItem(STEEL_CHAINSAW, "ironchainsaw");
DIAMOND_CHAINSAW = PoweredItem.createItem(ItemDiamondChainsaw.class);
registerItem(DIAMOND_CHAINSAW, "diamondchainsaw");
ADVANCED_CHAINSAW = PoweredItem.createItem(ItemAdvancedChainsaw.class);
registerItem(ADVANCED_CHAINSAW, "advancedchainsaw");
steelJackhammer = PoweredItem.createItem(ItemSteelJackhammer.class);
registerItem(steelJackhammer, "steeljackhammer");
diamondJackhammer = PoweredItem.createItem(ItemDiamondJackhammer.class);
registerItem(diamondJackhammer, "diamondjackhammer");
advancedJackhammer = PoweredItem.createItem(ItemAdvancedJackhammer.class);
registerItem(advancedJackhammer, "ironjackhammer");
STEEL_JACKHAMMER = PoweredItem.createItem(ItemSteelJackhammer.class);
registerItem(STEEL_JACKHAMMER, "steeljackhammer");
DIAMOND_JACKHAMMER = PoweredItem.createItem(ItemDiamondJackhammer.class);
registerItem(DIAMOND_JACKHAMMER, "diamondjackhammer");
ADVANCED_JACKHAMMER = PoweredItem.createItem(ItemAdvancedJackhammer.class);
registerItem(ADVANCED_JACKHAMMER, "ironjackhammer");
if (ConfigTechReborn.enableGemArmorAndTools) {
bronzeSword = new ItemTRSword(Reference.BRONZE);
registerItem(bronzeSword, "bronzeSword");
bronzePickaxe = new ItemTRPickaxe(Reference.BRONZE);
registerItem(bronzePickaxe, "bronzePickaxe");
bronzeSpade = new ItemTRSpade(Reference.BRONZE);
registerItem(bronzeSpade, "bronzeSpade");
bronzeAxe = new ItemTRAxe(Reference.BRONZE);
registerItem(bronzeAxe, "bronzeAxe");
bronzeHoe = new ItemTRHoe(Reference.BRONZE);
registerItem(bronzeHoe, "bronzeHoe");
BRONZE_SWORD = new ItemTRSword(Reference.BRONZE);
registerItem(BRONZE_SWORD, "bronzeSword");
BRONZE_PICKAXE = new ItemTRPickaxe(Reference.BRONZE);
registerItem(BRONZE_PICKAXE, "bronzePickaxe");
BRONZE_SPADE = new ItemTRSpade(Reference.BRONZE);
registerItem(BRONZE_SPADE, "bronzeSpade");
BRONZE_AXE = new ItemTRAxe(Reference.BRONZE);
registerItem(BRONZE_AXE, "bronzeAxe");
BRONZE_HOE = new ItemTRHoe(Reference.BRONZE);
registerItem(BRONZE_HOE, "bronzeHoe");
bronzeHelmet = new ItemTRArmour(Reference.BRONZE_ARMOUR, EntityEquipmentSlot.HEAD);
registerItem(bronzeHelmet, "bronzeHelmet");
bronzeChestplate = new ItemTRArmour(Reference.BRONZE_ARMOUR, EntityEquipmentSlot.CHEST);
registerItem(bronzeChestplate, "bronzeChestplate");
bronzeLeggings = new ItemTRArmour(Reference.BRONZE_ARMOUR, EntityEquipmentSlot.LEGS);
registerItem(bronzeLeggings, "bronzeLeggings");
bronzeBoots = new ItemTRArmour(Reference.BRONZE_ARMOUR, EntityEquipmentSlot.FEET);
registerItem(bronzeBoots, "bronzeBoots");
BRONZE_HELMET = new ItemTRArmour(Reference.BRONZE_ARMOUR, EntityEquipmentSlot.HEAD);
registerItem(BRONZE_HELMET, "bronzeHelmet");
BRONZE_CHESTPLATE = new ItemTRArmour(Reference.BRONZE_ARMOUR, EntityEquipmentSlot.CHEST);
registerItem(BRONZE_CHESTPLATE, "bronzeChestplate");
BRONZE_LEGGINGS = new ItemTRArmour(Reference.BRONZE_ARMOUR, EntityEquipmentSlot.LEGS);
registerItem(BRONZE_LEGGINGS, "bronzeLeggings");
BRONZE_BOOTS = new ItemTRArmour(Reference.BRONZE_ARMOUR, EntityEquipmentSlot.FEET);
registerItem(BRONZE_BOOTS, "bronzeBoots");
rubySword = new ItemTRSword(Reference.RUBY);
registerItem(rubySword, "rubySword");
rubyPickaxe = new ItemTRPickaxe(Reference.RUBY);
registerItem(rubyPickaxe, "rubyPickaxe");
rubySpade = new ItemTRSpade(Reference.RUBY);
registerItem(rubySpade, "rubySpade");
rubyAxe = new ItemTRAxe(Reference.RUBY);
registerItem(rubyAxe, "rubyAxe");
rubyHoe = new ItemTRHoe(Reference.RUBY);
registerItem(rubyHoe, "rubyHoe");
RUBY_SWORD = new ItemTRSword(Reference.RUBY);
registerItem(RUBY_SWORD, "rubySword");
RUBY_PICKAXE = new ItemTRPickaxe(Reference.RUBY);
registerItem(RUBY_PICKAXE, "rubyPickaxe");
RUBY_SPADE = new ItemTRSpade(Reference.RUBY);
registerItem(RUBY_SPADE, "rubySpade");
RUBY_AXE = new ItemTRAxe(Reference.RUBY);
registerItem(RUBY_AXE, "rubyAxe");
RUBY_HOE = new ItemTRHoe(Reference.RUBY);
registerItem(RUBY_HOE, "rubyHoe");
rubyHelmet = new ItemTRArmour(Reference.RUBY_ARMOUR, EntityEquipmentSlot.HEAD);
registerItem(rubyHelmet, "rubyHelmet");
rubyChestplate = new ItemTRArmour(Reference.RUBY_ARMOUR, EntityEquipmentSlot.CHEST);
registerItem(rubyChestplate, "rubyChestplate");
rubyLeggings = new ItemTRArmour(Reference.RUBY_ARMOUR, EntityEquipmentSlot.LEGS);
registerItem(rubyLeggings, "rubyLeggings");
rubyBoots = new ItemTRArmour(Reference.RUBY_ARMOUR, EntityEquipmentSlot.FEET);
registerItem(rubyBoots, "rubyBoots");
RUBY_HELMET = new ItemTRArmour(Reference.RUBY_ARMOUR, EntityEquipmentSlot.HEAD);
registerItem(RUBY_HELMET, "rubyHelmet");
RUBY_CHESTPLATE = new ItemTRArmour(Reference.RUBY_ARMOUR, EntityEquipmentSlot.CHEST);
registerItem(RUBY_CHESTPLATE, "rubyChestplate");
RUBY_LEGGINGS = new ItemTRArmour(Reference.RUBY_ARMOUR, EntityEquipmentSlot.LEGS);
registerItem(RUBY_LEGGINGS, "rubyLeggings");
RUBY_BOOTS = new ItemTRArmour(Reference.RUBY_ARMOUR, EntityEquipmentSlot.FEET);
registerItem(RUBY_BOOTS, "rubyBoots");
sapphireSword = new ItemTRSword(Reference.SAPPHIRE);
registerItem(sapphireSword, "sapphireSword");
sapphirePickaxe = new ItemTRPickaxe(Reference.SAPPHIRE);
registerItem(sapphirePickaxe, "sapphirePickaxe");
sapphireSpade = new ItemTRSpade(Reference.SAPPHIRE);
registerItem(sapphireSpade, "sapphireSpade");
sapphireAxe = new ItemTRAxe(Reference.SAPPHIRE);
registerItem(sapphireAxe, "sapphireAxe");
sapphireHoe = new ItemTRHoe(Reference.SAPPHIRE);
registerItem(sapphireHoe, "sapphireHoe");
SAPPHIRE_SWORD = new ItemTRSword(Reference.SAPPHIRE);
registerItem(SAPPHIRE_SWORD, "sapphireSword");
SAPPHIRE_PICKAXE = new ItemTRPickaxe(Reference.SAPPHIRE);
registerItem(SAPPHIRE_PICKAXE, "sapphirePickaxe");
SAPPHIRE_SPADE = new ItemTRSpade(Reference.SAPPHIRE);
registerItem(SAPPHIRE_SPADE, "sapphireSpade");
SAPPHIRE_AXE = new ItemTRAxe(Reference.SAPPHIRE);
registerItem(SAPPHIRE_AXE, "sapphireAxe");
SAPPHIRE_HOE = new ItemTRHoe(Reference.SAPPHIRE);
registerItem(SAPPHIRE_HOE, "sapphireHoe");
sapphireHelmet = new ItemTRArmour(Reference.SAPPHIRE_ARMOUR, EntityEquipmentSlot.HEAD);
registerItem(sapphireHelmet, "sapphireHelmet");
sapphireChestplate = new ItemTRArmour(Reference.SAPPHIRE_ARMOUR, EntityEquipmentSlot.CHEST);
registerItem(sapphireChestplate, "sapphireChestplate");
sapphireLeggings = new ItemTRArmour(Reference.SAPPHIRE_ARMOUR, EntityEquipmentSlot.LEGS);
registerItem(sapphireLeggings, "sapphireLeggings");
sapphireBoots = new ItemTRArmour(Reference.SAPPHIRE_ARMOUR, EntityEquipmentSlot.FEET);
registerItem(sapphireBoots, "sapphireBoots");
SAPPHIRE_HELMET = new ItemTRArmour(Reference.SAPPHIRE_ARMOUR, EntityEquipmentSlot.HEAD);
registerItem(SAPPHIRE_HELMET, "sapphireHelmet");
SAPPHIRE_CHSTPLATE = new ItemTRArmour(Reference.SAPPHIRE_ARMOUR, EntityEquipmentSlot.CHEST);
registerItem(SAPPHIRE_CHSTPLATE, "sapphireChestplate");
SAPPHIRE_LEGGINGS = new ItemTRArmour(Reference.SAPPHIRE_ARMOUR, EntityEquipmentSlot.LEGS);
registerItem(SAPPHIRE_LEGGINGS, "sapphireLeggings");
SAPPHIRE_BOOTS = new ItemTRArmour(Reference.SAPPHIRE_ARMOUR, EntityEquipmentSlot.FEET);
registerItem(SAPPHIRE_BOOTS, "sapphireBoots");
peridotSword = new ItemTRSword(Reference.PERIDOT);
registerItem(peridotSword, "peridotSword");
peridotPickaxe = new ItemTRPickaxe(Reference.PERIDOT);
registerItem(peridotPickaxe, "peridotPickaxe");
peridotSpade = new ItemTRSpade(Reference.PERIDOT);
registerItem(peridotSpade, "peridotSpade");
peridotAxe = new ItemTRAxe(Reference.PERIDOT);
registerItem(peridotAxe, "peridotAxe");
peridotHoe = new ItemTRHoe(Reference.PERIDOT);
registerItem(peridotHoe, "peridotHoe");
PERIDOT_SWORD = new ItemTRSword(Reference.PERIDOT);
registerItem(PERIDOT_SWORD, "peridotSword");
PERIDOT_PICKAXE = new ItemTRPickaxe(Reference.PERIDOT);
registerItem(PERIDOT_PICKAXE, "peridotPickaxe");
PERIDOT_SAPPHIRE = new ItemTRSpade(Reference.PERIDOT);
registerItem(PERIDOT_SAPPHIRE, "peridotSpade");
PERIDOT_AXE = new ItemTRAxe(Reference.PERIDOT);
registerItem(PERIDOT_AXE, "peridotAxe");
PERIDOT_HOE = new ItemTRHoe(Reference.PERIDOT);
registerItem(PERIDOT_HOE, "peridotHoe");
peridotHelmet = new ItemTRArmour(Reference.PERIDOT_ARMOUR, EntityEquipmentSlot.HEAD);
registerItem(peridotHelmet, "peridotHelmet");
peridotChestplate = new ItemTRArmour(Reference.PERIDOT_ARMOUR, EntityEquipmentSlot.CHEST);
registerItem(peridotChestplate, "peridotChestplate");
peridotLeggings = new ItemTRArmour(Reference.PERIDOT_ARMOUR, EntityEquipmentSlot.LEGS);
registerItem(peridotLeggings, "peridotLeggings");
peridotBoots = new ItemTRArmour(Reference.PERIDOT_ARMOUR, EntityEquipmentSlot.FEET);
registerItem(peridotBoots, "peridotBoots");
PERIDOT_HELMET = new ItemTRArmour(Reference.PERIDOT_ARMOUR, EntityEquipmentSlot.HEAD);
registerItem(PERIDOT_HELMET, "peridotHelmet");
PERIDOT_CHESTPLATE = new ItemTRArmour(Reference.PERIDOT_ARMOUR, EntityEquipmentSlot.CHEST);
registerItem(PERIDOT_CHESTPLATE, "peridotChestplate");
PERIDOT_LEGGINGS = new ItemTRArmour(Reference.PERIDOT_ARMOUR, EntityEquipmentSlot.LEGS);
registerItem(PERIDOT_LEGGINGS, "peridotLeggings");
PERIDOT_BOOTS = new ItemTRArmour(Reference.PERIDOT_ARMOUR, EntityEquipmentSlot.FEET);
registerItem(PERIDOT_BOOTS, "peridotBoots");
}
wrench = new ItemWrench();
registerItem(wrench, "wrench");
WRENCH = new ItemWrench();
registerItem(WRENCH, "wrench");
nanosaber = PoweredItem.createItem(ItemNanosaber.class);
registerItem(nanosaber, "nanosaber");
NANOSABER = PoweredItem.createItem(ItemNanosaber.class);
registerItem(NANOSABER, "nanosaber");
scrapBox = new ItemScrapBox();
registerItem(scrapBox, "scrapbox");
SCRAP_BOX = new ItemScrapBox();
registerItem(SCRAP_BOX, "scrapbox");
frequencyTransmitter = new ItemFrequencyTransmitter();
registerItem(frequencyTransmitter, "frequencyTransmitter");
FREQUENCY_TRANSMITTER = new ItemFrequencyTransmitter();
registerItem(FREQUENCY_TRANSMITTER, "frequencyTransmitter");
upgrades = new ItemUpgrades();
registerItem(upgrades, "upgrades");
UPGRADES = new ItemUpgrades();
registerItem(UPGRADES, "upgrades");
cloakingDevice = PoweredItem.createItem(ItemCloakingDevice.class);
registerItem(cloakingDevice, "cloakingdevice");
CLOAKING_DEVICE = PoweredItem.createItem(ItemCloakingDevice.class);
registerItem(CLOAKING_DEVICE, "cloakingdevice");
missingRecipe = new ItemMissingRecipe().setUnlocalizedName("missingRecipe");
registerItem(missingRecipe, "mssingRecipe");
MISSING_RECIPE_PLACEHOLDER = new ItemMissingRecipe().setUnlocalizedName("missingRecipe");
registerItem(MISSING_RECIPE_PLACEHOLDER, "mssingRecipe");
debug = new ItemDebugTool();
registerItem(debug, "debug");
DEBUG = new ItemDebugTool();
registerItem(DEBUG, "debug");
dynamicCell = new DynamicCell();
registerItem(dynamicCell, "dynamicCell");
CELL = new DynamicCell();
registerItem(CELL, "dynamicCell");
MinecraftForge.EVENT_BUS.register(BucketHandler.INSTANCE);