Continue the "Great refactor of 2017". Massive variable name refactoring and start splitting crafting table recipes to their own class.

This commit is contained in:
Prospector 2016-12-31 23:29:32 -08:00
parent 6d931b232d
commit 6a70424252
133 changed files with 1579 additions and 1622 deletions

View file

@ -46,8 +46,8 @@ public class ModelDynamicCell implements IModel {
private static final float SOUTH_Z_FLUID = 8.4f / 16f;
public static void init() {
ModelLoader.setCustomMeshDefinition(ModItems.dynamicCell, stack -> MODEL_LOCATION);
ModelBakery.registerItemVariants(ModItems.dynamicCell, MODEL_LOCATION);
ModelLoader.setCustomMeshDefinition(ModItems.CELL, stack -> MODEL_LOCATION);
ModelBakery.registerItemVariants(ModItems.CELL, MODEL_LOCATION);
ModelLoaderRegistry.registerLoader(new DynamicCellLoader());
}

View file

@ -38,7 +38,7 @@ public class RenderNukePrimed extends Render<EntityNukePrimed> {
float f2 = (1.0F - ((float) entity.fuse - partialTicks + 1.0F) / 100.0F) * 0.8F;
this.bindEntityTexture(entity);
GlStateManager.translate(-0.5F, -0.5F, 0.5F);
blockrendererdispatcher.renderBlockBrightness(ModBlocks.nuke.getDefaultState(),
blockrendererdispatcher.renderBlockBrightness(ModBlocks.NUKE.getDefaultState(),
entity.getBrightness(partialTicks));
GlStateManager.translate(0.0F, 0.0F, 1.0F);
if (entity.fuse / 5 % 2 == 0) {
@ -49,7 +49,7 @@ public class RenderNukePrimed extends Render<EntityNukePrimed> {
GlStateManager.doPolygonOffset(-3.0F, -3.0F);
GlStateManager.enablePolygonOffset();
blockrendererdispatcher.renderBlockBrightness(
ModBlocks.nuke.getDefaultState().withProperty(BlockNuke.OVERLAY, true), 1.0F);
ModBlocks.NUKE.getDefaultState().withProperty(BlockNuke.OVERLAY, true), 1.0F);
GlStateManager.doPolygonOffset(0.0F, 0.0F);
GlStateManager.disablePolygonOffset();
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);