Continue the "Great refactor of 2017". Massive variable name refactoring and start splitting crafting table recipes to their own class.
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6d931b232d
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133 changed files with 1579 additions and 1622 deletions
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@ -26,7 +26,7 @@ public class BlockAESU extends BlockEnergyStorage {
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@Override
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public List<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune) {
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ArrayList<ItemStack> list = new ArrayList<>();
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list.add(new ItemStack(ModBlocks.machineframe, 1, 2));
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list.add(new ItemStack(ModBlocks.MACHINE_FRAMES, 1, 2));
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return list;
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}
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}
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@ -29,7 +29,7 @@ public class BlockMFE extends BlockEnergyStorage {
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@Override
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public List<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune) {
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ArrayList<ItemStack> list = new ArrayList<>();
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list.add(new ItemStack(ModBlocks.machineframe, 1, 1));
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list.add(new ItemStack(ModBlocks.MACHINE_FRAMES, 1, 1));
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return list;
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}
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}
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@ -30,7 +30,7 @@ public class BlockMFSU extends BlockEnergyStorage {
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@Override
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public List<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune) {
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ArrayList<ItemStack> list = new ArrayList<>();
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list.add(new ItemStack(ModBlocks.machineframe, 1, 1));
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list.add(new ItemStack(ModBlocks.MACHINE_FRAMES, 1, 1));
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return list;
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}
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}
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