Continue the "Great refactor of 2017". Massive variable name refactoring and start splitting crafting table recipes to their own class.

This commit is contained in:
Prospector 2016-12-31 23:29:32 -08:00
parent 6d931b232d
commit 6a70424252
133 changed files with 1579 additions and 1622 deletions

View file

@ -26,7 +26,7 @@ public class BlockAESU extends BlockEnergyStorage {
@Override
public List<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune) {
ArrayList<ItemStack> list = new ArrayList<>();
list.add(new ItemStack(ModBlocks.machineframe, 1, 2));
list.add(new ItemStack(ModBlocks.MACHINE_FRAMES, 1, 2));
return list;
}
}

View file

@ -29,7 +29,7 @@ public class BlockMFE extends BlockEnergyStorage {
@Override
public List<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune) {
ArrayList<ItemStack> list = new ArrayList<>();
list.add(new ItemStack(ModBlocks.machineframe, 1, 1));
list.add(new ItemStack(ModBlocks.MACHINE_FRAMES, 1, 1));
return list;
}
}

View file

@ -30,7 +30,7 @@ public class BlockMFSU extends BlockEnergyStorage {
@Override
public List<ItemStack> getDrops(IBlockAccess world, BlockPos pos, IBlockState state, int fortune) {
ArrayList<ItemStack> list = new ArrayList<>();
list.add(new ItemStack(ModBlocks.machineframe, 1, 1));
list.add(new ItemStack(ModBlocks.MACHINE_FRAMES, 1, 1));
return list;
}
}