Basic auto crafting logic
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parent
6bba67640c
commit
6982342dc0
2 changed files with 130 additions and 7 deletions
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@ -77,7 +77,7 @@ public class GuiAutoCrafting extends GuiBase {
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}
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}
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final Layer layer = Layer.FOREGROUND;
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final Layer layer = Layer.FOREGROUND;
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this.builder.drawMultiEnergyBar(this, 9, 26, (int) this.tileAutoCraftingTable.getEnergy(), (int) this.tileAutoCraftingTable.getMaxPower(), mouseX, mouseY, 0, layer);
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this.builder.drawMultiEnergyBar(this, 9, 26, (int) this.tileAutoCraftingTable.getEnergy(), (int) this.tileAutoCraftingTable.getMaxPower(), mouseX, mouseY, 0, layer);
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this.builder.drawProgressBar(this, 50, 100, 120, 44, mouseX, mouseY, TRBuilder.ProgressDirection.RIGHT, layer);
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this.builder.drawProgressBar(this, tileAutoCraftingTable.getProgress(), tileAutoCraftingTable.getMaxProgress(), 120, 44, mouseX, mouseY, TRBuilder.ProgressDirection.RIGHT, layer);
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}
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}
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//Based of vanilla code
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//Based of vanilla code
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@ -2,13 +2,17 @@ package techreborn.tiles;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.crafting.IRecipe;
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import net.minecraft.item.crafting.IRecipe;
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import net.minecraft.item.crafting.Ingredient;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.util.ResourceLocation;
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import net.minecraftforge.fml.common.registry.ForgeRegistries;
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import net.minecraftforge.fml.common.registry.ForgeRegistries;
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import org.apache.commons.lang3.tuple.Pair;
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import reborncore.api.tile.IInventoryProvider;
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import reborncore.api.tile.IInventoryProvider;
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import reborncore.common.powerSystem.TilePowerAcceptor;
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import reborncore.common.powerSystem.TilePowerAcceptor;
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import reborncore.common.util.Inventory;
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import reborncore.common.util.Inventory;
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import reborncore.common.util.ItemUtils;
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import techreborn.client.container.IContainerProvider;
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import techreborn.client.container.IContainerProvider;
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import techreborn.client.container.builder.BuiltContainer;
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import techreborn.client.container.builder.BuiltContainer;
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import techreborn.client.container.builder.ContainerBuilder;
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import techreborn.client.container.builder.ContainerBuilder;
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@ -23,17 +27,115 @@ public class TileAutoCraftingTable extends TilePowerAcceptor implements IContain
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ResourceLocation currentRecipe;
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ResourceLocation currentRecipe;
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public Inventory inventory = new Inventory(10, "TileAutoCraftingTable", 64, this);
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public Inventory inventory = new Inventory(10, "TileAutoCraftingTable", 64, this);
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public int progress;
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public int maxProgress = 120;
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public int euTick = 10;
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public Pair<ResourceLocation, IRecipe> cachedRecipe;
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public void setCurrentRecipe(ResourceLocation recipe){
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public void setCurrentRecipe(ResourceLocation recipe) {
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currentRecipe = recipe;
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currentRecipe = recipe;
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}
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}
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@Nullable
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@Nullable
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public IRecipe getIRecipe(){
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public IRecipe getIRecipe() {
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if(currentRecipe == null){
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if (currentRecipe == null) {
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return null;
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return null;
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}
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}
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return ForgeRegistries.RECIPES.getValue(currentRecipe);
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if (cachedRecipe == null || !cachedRecipe.getLeft().equals(currentRecipe)) {
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IRecipe recipe = ForgeRegistries.RECIPES.getValue(currentRecipe);
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if (recipe != null) {
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cachedRecipe = Pair.of(currentRecipe, recipe);
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return recipe;
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}
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cachedRecipe = null;
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return null;
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}
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return cachedRecipe.getRight();
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}
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@Override
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public void update() {
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super.update();
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IRecipe recipe = getIRecipe();
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if (recipe != null) {
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if (progress >= maxProgress) {
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//TODO make the thing
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if (make(recipe)) {
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progress = 0;
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}
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} else {
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if (canMake(recipe)) {
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if (canUseEnergy(euTick)) {
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progress++;
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useEnergy(euTick);
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}
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}
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}
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}
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}
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public boolean canMake(IRecipe recipe) {
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if (recipe.canFit(3, 3)) {
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boolean missingOutput = false;
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for (Ingredient ingredient : recipe.getIngredients()) {
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if (ingredient != Ingredient.EMPTY) {
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boolean foundIngredient = false;
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for (int i = 0; i < 9; i++) {
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ItemStack stack = inventory.getStackInSlot(i);
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//TODO count if items are used more than once, like 8 wooden planks for a chest
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if (ingredient.apply(stack)) {
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foundIngredient = true;
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break;
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}
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}
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if(!foundIngredient){
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missingOutput = true;
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}
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}
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}
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if (!missingOutput) {
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if (hasOutputSpace(recipe.getRecipeOutput())) {
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return true;
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}
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}
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return false;
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}
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return false;
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}
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public boolean hasOutputSpace(ItemStack output) {
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ItemStack stack = inventory.getStackInSlot(9);
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if (stack.isEmpty()) {
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return true;
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}
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if (ItemUtils.isItemEqual(stack, output, true, true)) {
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if (stack.getMaxStackSize() < stack.getCount() + output.getCount()) {
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return true;
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}
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}
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return false;
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}
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public boolean make(IRecipe recipe) {
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if (canMake(recipe)) {
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for (Ingredient ingredient : recipe.getIngredients()) {
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for (int i = 0; i < 9; i++) {
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ItemStack stack = inventory.getStackInSlot(i);
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if (ingredient.apply(stack)) {
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stack.shrink(1); //TODO is this right? or do I need to use it as an actull crafting grid
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break;
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}
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}
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}
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ItemStack output = inventory.getStackInSlot(9);
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if (output.isEmpty()) {
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inventory.setInventorySlotContents(9, recipe.getRecipeOutput().copy());
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} else {
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output.grow(recipe.getRecipeOutput().getCount());
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}
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return true;
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}
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return false;
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}
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}
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public TileAutoCraftingTable() {
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public TileAutoCraftingTable() {
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@ -72,8 +174,10 @@ public class TileAutoCraftingTable extends TilePowerAcceptor implements IContain
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.slot(0, 28, 25).slot(1, 46, 25).slot(2, 64, 25)
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.slot(0, 28, 25).slot(1, 46, 25).slot(2, 64, 25)
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.slot(3, 28, 43).slot(4, 46, 43).slot(5, 64, 43)
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.slot(3, 28, 43).slot(4, 46, 43).slot(5, 64, 43)
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.slot(6, 28, 61).slot(7, 46, 61).slot(8, 64, 61)
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.slot(6, 28, 61).slot(7, 46, 61).slot(8, 64, 61)
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.outputSlot(9, 145, 42).addInventory()
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.outputSlot(9, 145, 42)
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.create();
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.syncIntegerValue(this::getProgress, this::setProgress)
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.syncIntegerValue(this::getMaxProgress, this::setMaxProgress)
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.addInventory().create();
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}
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}
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@Override
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@Override
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@ -85,4 +189,23 @@ public class TileAutoCraftingTable extends TilePowerAcceptor implements IContain
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public IInventory getInventory() {
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public IInventory getInventory() {
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return inventory;
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return inventory;
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}
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}
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public int getProgress() {
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return progress;
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}
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public void setProgress(int progress) {
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this.progress = progress;
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}
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public int getMaxProgress() {
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if (maxProgress == 0) {
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maxProgress = 1;
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}
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return maxProgress;
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}
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public void setMaxProgress(int maxProgress) {
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this.maxProgress = maxProgress;
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}
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}
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}
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