It compiles, disable JEI as it needs redoing

This commit is contained in:
modmuss50 2016-11-19 14:41:00 +00:00
parent a0e6a2dc34
commit 65e651f402
No known key found for this signature in database
GPG key ID: 773D17BE8BF49C82
97 changed files with 246 additions and 1111 deletions

View file

@ -43,7 +43,7 @@ public abstract class BlockEnergyStorage extends BaseTileBlock implements IRotat
@Override
public boolean onBlockActivated(World world, BlockPos pos, IBlockState state, EntityPlayer player, EnumHand hand,
ItemStack heldItem, EnumFacing side, float hitX, float hitY, float hitZ) {
EnumFacing side, float hitX, float hitY, float hitZ) {
if (!player.isSneaking())
player.openGui(Core.INSTANCE, guiID, world, pos.getX(), pos.getY(), pos.getZ());
return true;

View file

@ -25,7 +25,7 @@ public class BlockIDSU extends BlockEnergyStorage {
}
@Override
public IBlockState onBlockPlaced(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY,
public IBlockState getStateForPlacement(World world, BlockPos pos, EnumFacing facing, float hitX, float hitY,
float hitZ, int meta, EntityLivingBase placer) {
TileEntity tile = world.getTileEntity(pos);
if (tile instanceof TileIDSU) {