All machines will drop Inventory after they Implement IInventory
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03c1556935
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1 changed files with 52 additions and 1 deletions
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@ -1,12 +1,16 @@
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package techreborn.blocks;
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import java.util.Random;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockContainer;
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import net.minecraft.block.material.Material;
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import net.minecraft.entity.EntityLivingBase;
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import net.minecraft.entity.EnumCreatureType;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.item.EntityItem;
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import net.minecraft.inventory.IInventory;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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@ -102,4 +106,51 @@ public class BlockMachineBase extends BlockContainer {
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{
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return false;
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}
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@Override
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public void breakBlock(World world, int x, int y, int z, Block block, int meta)
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{
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dropInventory(world, x, y, z);
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super.breakBlock(world, x, y, z, block, meta);
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}
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protected void dropInventory(World world, int x, int y, int z)
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{
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TileEntity tileEntity = world.getTileEntity(x, y, z);
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if (!(tileEntity instanceof IInventory))
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{
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return;
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}
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IInventory inventory = (IInventory) tileEntity;
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for (int i = 0; i < inventory.getSizeInventory(); i++)
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{
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ItemStack itemStack = inventory.getStackInSlot(i);
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if (itemStack != null && itemStack.stackSize > 0)
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{
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Random rand = new Random();
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float dX = rand.nextFloat() * 0.8F + 0.1F;
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float dY = rand.nextFloat() * 0.8F + 0.1F;
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float dZ = rand.nextFloat() * 0.8F + 0.1F;
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EntityItem entityItem = new EntityItem(world, x + dX, y + dY, z + dZ, itemStack.copy());
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if (itemStack.hasTagCompound())
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{
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entityItem.getEntityItem().setTagCompound((NBTTagCompound) itemStack.getTagCompound().copy());
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}
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float factor = 0.05F;
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entityItem.motionX = rand.nextGaussian() * factor;
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entityItem.motionY = rand.nextGaussian() * factor + 0.2F;
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entityItem.motionZ = rand.nextGaussian() * factor;
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world.spawnEntityInWorld(entityItem);
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itemStack.stackSize = 0;
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}
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}
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}
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}
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