Fix for tank issue, recipe energy consumption made equal to I\O rate, a little bit of cleanup
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4 changed files with 134 additions and 111 deletions
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@ -78,7 +78,7 @@ public class GuiIndustrialGrinder extends GuiBase {
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final Layer layer = Layer.FOREGROUND;
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this.builder.drawProgressBar(this, this.tile.getProgressScaled(100), 100, 105, 47, mouseX, mouseY, TRBuilder.ProgressDirection.RIGHT, layer);
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this.builder.drawTank(this, 53, 25, mouseX, mouseY, tile.tank.getFluid(), tile.tank.getCapacity(), tile.tank.isEmpty(), layer);
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this.builder.drawTank(this, 53, 25, mouseX, mouseY, this.tile.tank.getFluid(), this.tile.tank.getCapacity(), this.tile.tank.isEmpty(), layer);
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this.builder.drawMultiEnergyBar(this, 9, 19, (int) this.tile.getEnergy(), (int) this.tile.getMaxPower(), mouseX, mouseY, 0, layer);
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if (tile.getMutliBlock()) {
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addHologramButton(6, 4, 212, layer);
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