QuantumArmor will reduce damage at the cost of energy. Closes #2302
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/*
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* This file is part of TechReborn, licensed under the MIT License (MIT).
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*
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* Copyright (c) 2020 TechReborn
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package techreborn.events;
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import net.minecraft.entity.damage.DamageSource;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemStack;
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import reborncore.api.events.ApplyArmorToDamageCallback;
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import team.reborn.energy.Energy;
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import techreborn.config.TechRebornConfig;
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import techreborn.items.armor.QuantumSuitItem;
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public class ApplyArmorToDamageHandler implements ApplyArmorToDamageCallback {
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public static void init() {
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ApplyArmorToDamageCallback.EVENT.register(new ApplyArmorToDamageHandler());
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}
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@Override
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public float applyArmorToDamage(PlayerEntity player, DamageSource source, float amount) {
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double damageAbsorbed = 0.0d;
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for (ItemStack stack : player.getArmorItems()) {
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if (!(stack.getItem() instanceof QuantumSuitItem)) {
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continue;
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}
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double stackEnergy = Energy.of(stack).getEnergy();
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if (stackEnergy == 0.0d) {
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continue;
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}
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double damageToAbsorb = Math.min(stackEnergy, amount * 0.2d);
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if (Energy.of(stack).use(damageToAbsorb * TechRebornConfig.damageAbsorbCost)) {
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damageAbsorbed += damageToAbsorb;
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}
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}
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return amount - (float) damageAbsorbed;
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}
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}
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