Fix fusion reactor not using its starting power.
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1 changed files with 1 additions and 1 deletions
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@ -216,7 +216,7 @@ public class TileFusionControlComputer extends TilePowerAcceptor implements IToo
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this.hasStartedCrafting = true;
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this.hasStartedCrafting = true;
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}
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}
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}
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}
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if (this.crafingTickTime < this.finalTickTime) {
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if (hasStartedCrafting && this.crafingTickTime < this.finalTickTime) {
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this.crafingTickTime++;
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this.crafingTickTime++;
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// Power gen
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// Power gen
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if (this.currentRecipe.getEuTick() > 0) {
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if (this.currentRecipe.getEuTick() > 0) {
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