Auto remove un needed things in the code

This commit is contained in:
modmuss50 2016-04-03 14:34:39 +01:00
parent 7e7fcf2ad9
commit 510f969c94
105 changed files with 141 additions and 348 deletions

View file

@ -66,11 +66,7 @@ public class ItemJackhammer extends ItemPickaxe implements IEnergyItemInfo, ITex
public boolean canHarvestBlock(IBlockState state)
{
// TODO needs // FIXME: 13/03/2016
if (OreDictUtils.isOre(state, "stone") && PoweredItem.canUseEnergy(cost, null))
{
return true;
}
return false;
return OreDictUtils.isOre(state, "stone") && PoweredItem.canUseEnergy(cost, null);
}
@Override

View file

@ -75,11 +75,7 @@ public class ItemNanosaber extends ItemSword implements IEnergyItemInfo, ITextur
public boolean isItemActive(ItemStack stack)
{
if (!ItemNBTHelper.verifyExistance(stack, "isActive"))
{
return true;
} else
return false;
return !ItemNBTHelper.verifyExistance(stack, "isActive");
}
// @SideOnly(Side.CLIENT)

View file

@ -26,11 +26,7 @@ public class ItemTreeTap extends Item implements ITexturedItem
@Override
public boolean showDurabilityBar(ItemStack stack)
{
if (stack.getMetadata() != 0)
{
return true;
}
return false;
return stack.getMetadata() != 0;
}
@Override

View file

@ -101,7 +101,7 @@ public class ItemWrench extends ItemTR implements ITexturedItem
{
if (player.isSneaking())
{
List<ItemStack> items = new ArrayList<ItemStack>();
List<ItemStack> items = new ArrayList<>();
if (tile instanceof IInventory)
{
IInventory inventory = (IInventory) tile;