Made Scrapboxinator functional to a extent
Fix progressbar flicker(Major one) Opens the scrapbox now and has a vaild output
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e5e05d0afd
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4c1d011544
1 changed files with 12 additions and 6 deletions
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@ -75,8 +75,11 @@ public class TileScrapboxinator extends TilePowerAcceptor
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return this.progress * scale / runTime;
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}
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//todo Fix external interactions (Hopper etc) - Balance power - Fix progress bar flicker
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@Override
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public void updateEntity() {
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public void update() {
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final boolean burning = this.isBurning();
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boolean updateInventory = false;
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if (this.getEnergy() <= cost && this.canOpen()) {
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@ -84,7 +87,7 @@ public class TileScrapboxinator extends TilePowerAcceptor
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updateInventory = true;
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}
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}
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if (this.isBurning() && this.canOpen()) {
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if (this.isBurning() && this.canOpen() && !this.isEmpty()) {
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this.updateState();
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this.progress++;
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@ -94,9 +97,12 @@ public class TileScrapboxinator extends TilePowerAcceptor
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updateInventory = true;
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}
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} else {
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this.progress = 0;
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if(this.isEmpty()) {
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progress = 0;
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}
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this.updateState();
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}
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if (burning != this.isBurning()) {
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updateInventory = true;
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}
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@ -107,9 +113,9 @@ public class TileScrapboxinator extends TilePowerAcceptor
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public void recycleItems() {
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if (this.canOpen() && !this.world.isRemote) {
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final int random = new Random().nextInt(ScrapboxList.stacks.size());
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final ItemStack out = ScrapboxList.stacks.get(random).copy();
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if (this.getStackInSlot(this.output) == null) {
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int random = world.rand.nextInt(ScrapboxList.stacks.size());
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ItemStack out = ScrapboxList.stacks.get(random).copy();
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if (this.getStackInSlot(this.output).isEmpty()) {
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this.useEnergy(cost);
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this.setInventorySlotContents(this.output, out);
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}
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