Add some basic spotless formatting rules.

This commit is contained in:
modmuss50 2022-12-18 12:10:22 +00:00
parent d2e4b92984
commit 4c037bd80b
127 changed files with 590 additions and 654 deletions

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@ -31,13 +31,11 @@ import net.fabricmc.api.EnvType;
import net.fabricmc.api.Environment;
import net.minecraft.block.entity.BlockEntity;
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.gui.hud.ChatHud;
import net.minecraft.client.gui.screen.Screen;
import net.minecraft.client.gui.screen.ingame.HandledScreen;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NbtCompound;
import net.minecraft.screen.ScreenHandler;
import net.minecraft.text.Text;
import net.minecraft.util.Identifier;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;

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@ -37,7 +37,6 @@ import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.item.ItemStack;
import net.minecraft.registry.Registries;
import net.minecraft.util.Identifier;
import net.minecraft.registry.Registry;
import org.joml.Matrix4f;
import org.lwjgl.opengl.GL12;

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@ -55,7 +55,7 @@ public class RebornFluidRenderManager implements SimpleSynchronousResourceReload
private static void setupFluidRenderer(RebornFluid fluid) {
// Done lazy as we want to ensure we get the sprite at the correct time,
// but also don't want to be making these calls every time its required.
// but also don't want to be making these calls every time its required.
TemporaryLazy<Sprite[]> sprites = new TemporaryLazy<>(() -> {
FluidSettings fluidSettings = fluid.getFluidSettings();
return new Sprite[]{RenderUtil.getSprite(fluidSettings.getStillTexture()), RenderUtil.getSprite(fluidSettings.getFlowingTexture())};

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@ -30,7 +30,6 @@ import net.fabricmc.fabric.api.client.render.fluid.v1.FluidRenderHandlerRegistry
import net.minecraft.client.MinecraftClient;
import net.minecraft.client.render.*;
import net.minecraft.client.texture.Sprite;
import net.minecraft.client.texture.SpriteAtlasTexture;
import net.minecraft.client.texture.TextureManager;
import net.minecraft.client.util.math.MatrixStack;
import net.minecraft.fluid.Fluid;
@ -77,7 +76,7 @@ public class RenderUtil {
}
public static void renderGuiTank(FluidInstance fluid, FluidValue capacity, FluidValue amount, double x, double y, double zLevel,
double width, double height) {
double width, double height) {
if (fluid == null || fluid.getFluid() == null || fluid.getAmount().lessThanOrEqual(FluidValue.EMPTY)) {
return;
}

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@ -78,4 +78,4 @@ public class ConfigFluidElement extends ElementBase {
public SlotType getType() {
return type;
}
}
}

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@ -131,4 +131,4 @@ public class ConfigSlotElement extends ElementBase {
public int getId() {
return id;
}
}
}

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@ -171,14 +171,14 @@ public class FluidConfigPopupElement extends ElementBase {
}
public void drawState(GuiBase<?> gui,
World world,
BakedModel model,
BlockState actualState,
BlockPos pos,
BlockRenderManager dispatcher,
int x,
int y,
Quaternionf quaternion) {
World world,
BakedModel model,
BlockState actualState,
BlockPos pos,
BlockRenderManager dispatcher,
int x,
int y,
Quaternionf quaternion) {
MatrixStack matrixStack = new MatrixStack();
matrixStack.push();

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@ -177,14 +177,14 @@ public class SlotConfigPopupElement extends ElementBase {
}
public void drawState(GuiBase<?> gui,
World world,
BakedModel model,
BlockState actualState,
BlockPos pos,
BlockRenderManager dispatcher,
int x,
int y,
Quaternionf quaternion) {
World world,
BakedModel model,
BlockState actualState,
BlockPos pos,
BlockRenderManager dispatcher,
int x,
int y,
Quaternionf quaternion) {
MatrixStack matrixStack = new MatrixStack();
matrixStack.push();

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@ -59,4 +59,4 @@ public class SlotElement extends ElementBase {
public int getSlotY() {
return slotY;
}
}
}

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@ -66,4 +66,4 @@ public enum SlotType {
public Sprite getButtonHoverOverlay() {
return buttonHoverOverlay;
}
}
}

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@ -108,15 +108,15 @@ public class Sprite implements ISprite {
}
public record Button(Sprite normal,
Sprite hovered) {
Sprite hovered) {
}
public record ToggleButton(Sprite normal,
Sprite hovered,
Sprite pressed) {
Sprite hovered,
Sprite pressed) {
}
public record CheckBox(Sprite normal,
Sprite ticked) {
Sprite ticked) {
}
}

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@ -25,11 +25,9 @@
package reborncore.client.gui.builder.widget;
import net.minecraft.client.gui.widget.ButtonWidget;
import net.minecraft.text.MutableText;
import net.minecraft.text.Text;
import reborncore.common.misc.TriConsumer;
import java.util.function.Supplier;
public class GuiButtonExtended extends ButtonWidget {

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@ -570,7 +570,7 @@ public class GuiBuilder {
* @param layer {@link GuiBase.Layer} The layer to draw on
*/
public void drawMultiEnergyBar(MatrixStack matrixStack, GuiBase<?> gui, int x, int y, long energyStored, long maxEnergyStored, int mouseX,
int mouseY, int buttonID, GuiBase.Layer layer) {
int mouseY, int buttonID, GuiBase.Layer layer) {
if (gui.hideGuiElements()) return;
if (layer == GuiBase.Layer.BACKGROUND) {
x += gui.getGuiLeft();