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137 changed files with 10339 additions and 7322 deletions
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@ -4,29 +4,30 @@
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package techreborn.partSystem;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import java.util.List;
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import net.minecraft.client.renderer.RenderBlocks;
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import net.minecraft.client.renderer.RenderHelper;
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import net.minecraft.entity.Entity;
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import net.minecraft.item.ItemStack;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.world.World;
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import techreborn.lib.vecmath.Vecs3d;
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import techreborn.lib.vecmath.Vecs3dCube;
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import java.util.List;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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/**
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* This is based of https://github.com/Qmunity/QmunityLib/blob/master/src/main/java/uk/co/qmunity/lib/part/IPart.java
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* This is based of
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* https://github.com/Qmunity/QmunityLib/blob/master/src/main/java
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* /uk/co/qmunity/lib/part/IPart.java
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* <p/>
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* You should not be implementing this.
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*/
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public interface IModPart {
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/**
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* Adds all of this part's collision boxes to the list. These boxes can depend on the entity that's colliding with them.
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* Adds all of this part's collision boxes to the list. These boxes can
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* depend on the entity that's colliding with them.
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*/
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public void addCollisionBoxesToList(List<Vecs3dCube> boxes, Entity entity);
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@ -35,7 +36,6 @@ public interface IModPart {
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*/
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public List<Vecs3dCube> getSelectionBoxes();
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/**
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* Gets this part's occlusion boxes.
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*/
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@ -49,10 +49,12 @@ public interface IModPart {
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/**
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* Renders this part statically. A tessellator has alredy started drawing. <br>
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* Only called when there's a block/lighting/render update in the chunk this part is in.
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* Only called when there's a block/lighting/render update in the chunk this
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* part is in.
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*/
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@SideOnly(Side.CLIENT)
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public boolean renderStatic(Vecs3d translation, RenderBlocks renderBlocks, int pass);
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public boolean renderStatic(Vecs3d translation, RenderBlocks renderBlocks,
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int pass);
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/**
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* Writes the part's data to an NBT tag, which is saved with the game data.
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@ -105,7 +107,8 @@ public interface IModPart {
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public void tick();
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/**
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* Called when a block or part has been changed. Can be used for cables to check nearby blocks
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* Called when a block or part has been changed. Can be used for cables to
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* check nearby blocks
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*/
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public void nearByChange();
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