diff --git a/src/main/java/techreborn/blocks/BlockAlarm.java b/src/main/java/techreborn/blocks/BlockAlarm.java index d9ab785d3..5cac62ce6 100644 --- a/src/main/java/techreborn/blocks/BlockAlarm.java +++ b/src/main/java/techreborn/blocks/BlockAlarm.java @@ -60,7 +60,7 @@ public class BlockAlarm extends BaseBlockEntityProvider { protected final VoxelShape[] shape; public BlockAlarm() { - super(Block.Settings.of(Material.STONE)); + super(Block.Settings.of(Material.STONE).strength(2f, 2f)); this.setDefaultState(this.stateFactory.getDefaultState().with(FACING, Direction.NORTH).with(ACTIVE, false)); this.shape = GenCuboidShapes(3, 10); BlockWrenchEventHandler.wrenableBlocks.add(this); diff --git a/src/main/java/techreborn/blocks/lighting/BlockLamp.java b/src/main/java/techreborn/blocks/lighting/BlockLamp.java index aa9cb33e3..fe1d9929c 100644 --- a/src/main/java/techreborn/blocks/lighting/BlockLamp.java +++ b/src/main/java/techreborn/blocks/lighting/BlockLamp.java @@ -61,7 +61,7 @@ public class BlockLamp extends BaseBlockEntityProvider { private int brightness; public BlockLamp(int brightness, int cost, double depth, double width) { - super(Block.Settings.of(Material.REDSTONE_LAMP)); + super(Block.Settings.of(Material.REDSTONE_LAMP).strength(2f, 2f)); this.setDefaultState(this.stateFactory.getDefaultState().with(FACING, Direction.NORTH).with(ACTIVE, false)); this.shape = GenCuboidShapes(depth, width); this.cost = cost; diff --git a/src/main/java/techreborn/blocks/tier1/BlockPlayerDetector.java b/src/main/java/techreborn/blocks/tier1/BlockPlayerDetector.java index 99e77de4c..cf7457a06 100644 --- a/src/main/java/techreborn/blocks/tier1/BlockPlayerDetector.java +++ b/src/main/java/techreborn/blocks/tier1/BlockPlayerDetector.java @@ -58,7 +58,7 @@ public class BlockPlayerDetector extends BlockMachineBase { public static EnumProperty TYPE; public BlockPlayerDetector() { - super(Block.Settings.of(Material.METAL), true); + super(Block.Settings.of(Material.METAL).strength(2f, 2f), true); this.setDefaultState(this.stateFactory.getDefaultState().with(TYPE, PlayerDetectorType.ALL)); }