Some improvements to cable rendering

This commit is contained in:
modmuss50 2016-05-16 15:09:59 +01:00
parent 2df4688887
commit 3fb1e4ceb8
2 changed files with 4 additions and 4 deletions

View file

@ -58,13 +58,13 @@ public class RenderCablePart implements IBakedModel
}
if (state.getValue(CableMultipart.NORTH))
{
BakedModelUtils.addCubeToList(new Vecs3dCube(thickness, thickness, 0.0, lastThickness, lastThickness, thickness), list,
face, ModelRotation.X0_Y0, texture, EnumFacing.NORTH, faceBakery);
BakedModelUtils.addCubeToList(new Vecs3dCube(0.0, thickness, thickness, thickness, lastThickness, lastThickness), list,
face, ModelRotation.X0_Y90, texture, EnumFacing.NORTH, faceBakery);
}
if (state.getValue(CableMultipart.SOUTH))
{
BakedModelUtils.addCubeToList(new Vecs3dCube(thickness, thickness, lastThickness, lastThickness, lastThickness, 16.0),
list, face, ModelRotation.X0_Y0, texture, EnumFacing.SOUTH, faceBakery);
BakedModelUtils.addCubeToList(new Vecs3dCube(0.0, thickness, thickness, thickness, lastThickness, lastThickness),
list, face, ModelRotation.X0_Y270, texture, EnumFacing.SOUTH, faceBakery);
}
if (state.getValue(CableMultipart.EAST))
{

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