Fix solar panel bottom
This commit is contained in:
parent
02ff95c60c
commit
3d06e7b4e1
3 changed files with 39 additions and 10 deletions
28
README.md
28
README.md
|
@ -2,20 +2,34 @@
|
|||
|
||||
TechReborn is a resurrection of GregTech 2.78 for modern Minecraft. It brings most of GT4's features and behaviors to Minecraft, with lots of tweaks, and a few editions. It also aims to be more compatible with other mods than GregTech, and has the ultimate goal of becoming a standalone mod, compatible with but not dependent on IC2.
|
||||
|
||||
TechReborn is currently in a beta state.
|
||||
TechReborn is currently in a beta state. Crashes or bugs may happen at any time, so *please* do not use this on a world that is important to you, or at the very least back it up on every update.
|
||||
|
||||
We have permission to use Greg's textures, see here :https://i.imgur.com/YQEMrq5.png?1
|
||||
We have permission to use Greg's textures (see [here](https://i.imgur.com/YQEMrq5.png?1)).
|
||||
|
||||
The current main maintainer is @gigabit101 if you need any help please contact us.
|
||||
The current main maintainer is [@gigabit101](https://github.com/gigabit101/) if you need any help please contact us (see 'Contact' section below).
|
||||
|
||||
@modmuss50 is a past maintainer of the mod(see http://techreborn.ninja/?p=20).
|
||||
[@modmuss50](https://github.com/modmuss50/) is a past maintainer of the mod (see [here](http://techreborn.ninja/?p=20)).
|
||||
|
||||
1.7.10:
|
||||
# Reccommended Builds:
|
||||
|
||||
[![Build Status](http://modmuss50.me:8080/job/TechReborn-1.7.10/badge/icon)](http://modmuss50.me:8080/job/TechReborn-1.7.10/)
|
||||
See [this list](http://minecraft.curseforge.com/projects/techreborn/files?sort=releasetype). The top one should always be the latest, reccommended build of TechReborn. Currently TechReborn does not have a reccommended 1.8.9 build.
|
||||
|
||||
# Jenkins Builds:
|
||||
|
||||
Jenkins builds of TechReborn are compiled directly from this repository. Please remember to backup your worlds before using a jenkins build of TechReborn.
|
||||
|
||||
1.8.9:
|
||||
---
|
||||
|
||||
*This version is constantly recieving updates, and does not have a stable, reccommended, release. Once again, remember to backup your worlds before using jenkins builds.*
|
||||
|
||||
[![Build Status](http://modmuss50.me:8080/job/TechReborn-1.8.9/badge/icon)](http://modmuss50.me:8080/job/TechReborn-1.8.9/)
|
||||
|
||||
REMOVED ALL THE JUNK FROM OTHER VERSION 2.78 ONLY
|
||||
1.7.10:
|
||||
---
|
||||
|
||||
*Please understand that the 1.7.10 version of TechReborn is not being maintained. We've moved onto TechReborn for Minecraft 1.8.9. If there is an extremely critical bug that you find in the 1.7.10 version, report it to the bug tracker and we will determine if it is drastic enough for a fix.*
|
||||
|
||||
[![Build Status](http://modmuss50.me:8080/job/TechReborn-1.7.10/badge/icon)](http://modmuss50.me:8080/job/TechReborn-1.7.10/)
|
||||
|
||||
REMOVED ALL THE JUNK FROM OTHER VERSION 2.78 ONLY
|
|
@ -11,8 +11,20 @@ Added:
|
|||
-Diamond drill
|
||||
-Scrap
|
||||
-Iron fences
|
||||
-Iron fence gates
|
||||
-RF power tooltips
|
||||
-Copper and Tin Worldgen
|
||||
-Iron Hammer
|
||||
-Basic plate recipes
|
||||
-Solar panel
|
||||
-Lava and water cells
|
||||
-Tech Manual
|
||||
-Wind and Water mills
|
||||
-Iron chainsaw
|
||||
-Diamond chainsaw
|
||||
-Advanced chainsaw
|
||||
-Wrench (do you even wrench bro?)
|
||||
-New Power network
|
||||
-Cables
|
||||
|
||||
Changes:
|
||||
-Updated JEI compatibility
|
||||
|
@ -21,7 +33,8 @@ Changes:
|
|||
-Rubber saplings now spawn in loot chests
|
||||
-Copper ingots now spawn in loot chests
|
||||
-Tin ingots now spawn in loot chests
|
||||
-Optimized imports
|
||||
|
||||
Fixes:
|
||||
-Fixed Config localization issues
|
||||
-Fixed Config localization issues
|
||||
-Drill tier and charge configs actually work
|
||||
-JEI alloy smelter plugin not showing stack amount
|
|
@ -53,6 +53,8 @@ public class BlockSolarPanel extends BaseTileBlock implements ITexturedBlock {
|
|||
boolean isActive = state.getValue(ACTIVE);
|
||||
if(side == EnumFacing.UP){
|
||||
return prefix + "solar_panel_top_" + (isActive ? "on" : "off");
|
||||
} else if(side==EnumFacing.DOWN){
|
||||
return prefix + "machine_bottom";
|
||||
}
|
||||
return prefix + "solar_panel_side_" + (isActive ? "on" : "off");
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue