Removed Iron Fence gate, it was bugged and is not in GT.

This commit is contained in:
modmuss50 2016-02-25 20:24:26 +00:00
parent b907e62a45
commit 2fbccc696f
7 changed files with 0 additions and 83 deletions

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{
"variants": {
"facing=south,in_wall=false,open=false": { "model": "oak_fence_gate_closed" },
"facing=west,in_wall=false,open=false": { "model": "oak_fence_gate_closed", "y": 90, "uvlock": true },
"facing=north,in_wall=false,open=false": { "model": "oak_fence_gate_closed", "y": 180, "uvlock": true },
"facing=east,in_wall=false,open=false": { "model": "oak_fence_gate_closed", "y": 270, "uvlock": true },
"facing=south,in_wall=false,open=true": { "model": "oak_fence_gate_open" },
"facing=west,in_wall=false,open=true": { "model": "oak_fence_gate_open", "y": 90, "uvlock": true },
"facing=north,in_wall=false,open=true": { "model": "oak_fence_gate_open", "y": 180, "uvlock": true },
"facing=east,in_wall=false,open=true": { "model": "oak_fence_gate_open", "y": 270, "uvlock": true },
"facing=south,in_wall=true,open=false": { "model": "oak_wall_gate_closed" },
"facing=west,in_wall=true,open=false": { "model": "oak_wall_gate_closed", "y": 90, "uvlock": true },
"facing=north,in_wall=true,open=false": { "model": "oak_wall_gate_closed", "y": 180, "uvlock": true },
"facing=east,in_wall=true,open=false": { "model": "oak_wall_gate_closed", "y": 270, "uvlock": true },
"facing=south,in_wall=true,open=true": { "model": "oak_wall_gate_open" },
"facing=west,in_wall=true,open=true": { "model": "oak_wall_gate_open", "y": 90, "uvlock": true },
"facing=north,in_wall=true,open=true": { "model": "oak_wall_gate_open", "y": 180, "uvlock": true },
"facing=east,in_wall=true,open=true": { "model": "oak_wall_gate_open", "y": 270, "uvlock": true }
}
}

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{
"parent": "block/fence_gate_closed",
"textures": {
"texture": "blocks/iron_block"
}
}

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{
"parent": "block/fence_gate_open",
"textures": {
"texture": "blocks/iron_block"
}
}

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{
"parent": "block/wall_gate_closed",
"textures": {
"texture": "blocks/iron_block"
}
}

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{
"parent": "block/wall_gate_open",
"textures": {
"texture": "blocks/iron_block"
}
}