Removed Iron Fence gate, it was bugged and is not in GT.
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b907e62a45
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7 changed files with 0 additions and 83 deletions
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{
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"variants": {
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"facing=south,in_wall=false,open=false": { "model": "oak_fence_gate_closed" },
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"facing=west,in_wall=false,open=false": { "model": "oak_fence_gate_closed", "y": 90, "uvlock": true },
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"facing=north,in_wall=false,open=false": { "model": "oak_fence_gate_closed", "y": 180, "uvlock": true },
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"facing=east,in_wall=false,open=false": { "model": "oak_fence_gate_closed", "y": 270, "uvlock": true },
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"facing=south,in_wall=false,open=true": { "model": "oak_fence_gate_open" },
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"facing=west,in_wall=false,open=true": { "model": "oak_fence_gate_open", "y": 90, "uvlock": true },
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"facing=north,in_wall=false,open=true": { "model": "oak_fence_gate_open", "y": 180, "uvlock": true },
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"facing=east,in_wall=false,open=true": { "model": "oak_fence_gate_open", "y": 270, "uvlock": true },
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"facing=south,in_wall=true,open=false": { "model": "oak_wall_gate_closed" },
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"facing=west,in_wall=true,open=false": { "model": "oak_wall_gate_closed", "y": 90, "uvlock": true },
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"facing=north,in_wall=true,open=false": { "model": "oak_wall_gate_closed", "y": 180, "uvlock": true },
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"facing=east,in_wall=true,open=false": { "model": "oak_wall_gate_closed", "y": 270, "uvlock": true },
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"facing=south,in_wall=true,open=true": { "model": "oak_wall_gate_open" },
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"facing=west,in_wall=true,open=true": { "model": "oak_wall_gate_open", "y": 90, "uvlock": true },
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"facing=north,in_wall=true,open=true": { "model": "oak_wall_gate_open", "y": 180, "uvlock": true },
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"facing=east,in_wall=true,open=true": { "model": "oak_wall_gate_open", "y": 270, "uvlock": true }
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}
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}
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{
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"parent": "block/fence_gate_closed",
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"textures": {
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"texture": "blocks/iron_block"
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}
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}
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{
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"parent": "block/fence_gate_open",
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"textures": {
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"texture": "blocks/iron_block"
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}
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}
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{
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"parent": "block/wall_gate_closed",
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"textures": {
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"texture": "blocks/iron_block"
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}
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}
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{
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"parent": "block/wall_gate_open",
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"textures": {
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"texture": "blocks/iron_block"
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}
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}
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