Saplings are back in Overworld chests. Some work on #2100

This commit is contained in:
drcrazy 2020-05-06 14:43:19 +03:00
parent 273401473c
commit 2e67d56225

View file

@ -48,6 +48,7 @@ public class ModLoot {
LootEntry advancedalloyIngot = makeEntry(Ingots.ADVANCED_ALLOY);
LootEntry basicFrame = makeEntry(TRContent.MachineBlocks.BASIC.frame.asItem());
LootEntry basicCircuit = makeEntry(Parts.ELECTRONIC_CIRCUIT);
LootEntry rubberSapling = makeEntry(TRContent.RUBBER_SAPLING, 25);
LootEntry aluminumIngot = makeEntry(Ingots.ALUMINUM);
LootEntry electrumIngot = makeEntry(Ingots.ELECTRUM);
@ -73,7 +74,7 @@ public class ModLoot {
LootPool poolBasic = FabricLootPoolBuilder.builder().withEntry(copperIngot).withEntry(tinIngot)
.withEntry(leadIngot).withEntry(silverIngot).withEntry(refinedronIngot).withEntry(advancedalloyIngot)
.withEntry(basicFrame).withEntry(basicCircuit).withRolls(UniformLootTableRange.between(1.0f, 2.0f))
.withEntry(basicFrame).withEntry(basicCircuit).withEntry(rubberSapling).withRolls(UniformLootTableRange.between(1.0f, 2.0f))
.build();
LootPool poolAdvanced = FabricLootPoolBuilder.builder().withEntry(aluminumIngot).withEntry(electrumIngot)
@ -137,8 +138,18 @@ public class ModLoot {
* @return LootEntry for item provided
*/
private static LootEntry makeEntry(ItemConvertible item) {
return makeEntry(item, 5);
}
return ItemEntry.builder(item).setWeight(5)
/**
* Makes loot entry from item provided with weight provided
*
* @param item Item to include into LootEntry
* @param weight Weight of that item
* @return LootEntry for item and weight provided
*/
private static LootEntry makeEntry(ItemConvertible item, int weight){
return ItemEntry.builder(item).setWeight(weight)
.withFunction(SetCountLootFunction.builder(UniformLootTableRange.between(1.0f, 2.0f))).build();
}