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@ -171,7 +171,7 @@ public class DynamicCellItem extends Item implements ItemFluidInfo {
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Fluid containedFluid = getFluid(stack);
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BlockHitResult hitResult = raycast(world, player, containedFluid == Fluids.EMPTY ? RaycastContext.FluidHandling.SOURCE_ONLY : RaycastContext.FluidHandling.NONE);
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if (hitResult.getType() == HitResult.Type.MISS) {
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if (hitResult.getType() == HitResult.Type.MISS || !(containedFluid instanceof FlowableFluid)) {
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return TypedActionResult.pass(stack);
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}
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if (hitResult.getType() != HitResult.Type.BLOCK) {
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