Fix thermal generator texture and adjust nanosaber speed

This commit is contained in:
TheDoctorSoda 2016-03-07 20:47:40 -08:00
parent b0fda3c4da
commit 29c43ddd99
3 changed files with 10 additions and 9 deletions

View file

@ -43,17 +43,17 @@ public class BlockThermalGenerator extends BlockMachineBase implements IAdvanced
@Override
public String getFront(boolean isActive) {
return isActive ? prefix + "thermal_generator_side_on" : prefix + "matter_fabricator_off";
return isActive ? prefix + "thermal_generator_side_on" : prefix + "thermal_generator_side_off";
}
@Override
public String getSide(boolean isActive) {
return isActive ? prefix + "thermal_generator_side_on" : prefix + "matter_fabricator_off";
return isActive ? prefix + "thermal_generator_side_on" : prefix + "thermal_generator_side_off";
}
@Override
public String getTop(boolean isActive) {
return isActive ? prefix + "thermal_generator_top_on" : prefix + "matter_fabricator_off";
return isActive ? prefix + "thermal_generator_top_on" : prefix + "thermal_generator_top_off";
}
@Override

View file

@ -54,13 +54,14 @@ public class ItemNanosaber extends ItemSword implements IEnergyItemInfo, ITextur
@Override
public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) {
if(stack.getItemDamage()==0){
stack.setItemDamage(1);
ItemStack newStack = stack.copy();
if(newStack.getItemDamage()==0){
newStack.setItemDamage(1);
}
if(stack.getItemDamage()==1){
stack.setItemDamage(0);
if(newStack.getItemDamage()==1){
newStack.setItemDamage(0);
}
return stack;
return newStack;
}
@Override

View file

@ -1,5 +1,5 @@
{
"animation":{
"frametime":4
"frametime":2
}
}