Fixed machines loosing state
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8e3136ecf0
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2320ceb2c3
1 changed files with 12 additions and 0 deletions
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@ -1,13 +1,16 @@
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package techreborn.tiles;
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import net.minecraft.block.Block;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.nbt.NBTTagCompound;
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import net.minecraft.network.NetworkManager;
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import net.minecraft.network.Packet;
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import net.minecraft.network.play.server.S35PacketUpdateTileEntity;
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import net.minecraft.tileentity.TileEntity;
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import net.minecraft.util.BlockPos;
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import net.minecraft.util.EnumFacing;
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import net.minecraft.util.ITickable;
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import net.minecraft.world.World;
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import reborncore.common.packets.PacketHandler;
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import techreborn.blocks.BlockMachineBase;
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@ -67,4 +70,13 @@ public class TileMachineBase extends TileEntity implements ITickable {
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}
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}
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//This stops the tile from getting cleared when the state is updated(rotation and on/off)
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@Override
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public boolean shouldRefresh(World world, BlockPos pos, IBlockState oldState, IBlockState newSate) {
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if(oldState.getBlock() != newSate.getBlock()){
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return true;
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}
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return false;
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}
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}
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