Fluid overhaul (#2693)

* Update ModFluids.java

update to add still textures.

* Add files via upload

add still models

* Add files via upload

all new textures including still 
all based off vanilla water templates

* Add files via upload

updated animation files for flowing and still textures
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xanthian 2021-12-30 19:37:20 +00:00 committed by GitHub
parent 5f7570cfff
commit 1a2b6e0d9c
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GPG key ID: 4AEE18F83AFDEB23
176 changed files with 489 additions and 348 deletions

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@ -84,11 +84,12 @@ public enum ModFluids {
this.identifier = new Identifier(TechReborn.MOD_ID, this.toString().toLowerCase(Locale.ROOT));
FluidSettings fluidSettings = FluidSettings.create();
Identifier texture_still = new Identifier(TechReborn.MOD_ID, "block/fluids/" + this.toString().toLowerCase(Locale.ROOT) + "_still");
Identifier texture_flowing = new Identifier(TechReborn.MOD_ID, "block/fluids/" + this.toString().toLowerCase(Locale.ROOT) + "_flowing");
Identifier texture = new Identifier(TechReborn.MOD_ID, "block/fluids/" + this.toString().toLowerCase(Locale.ROOT) + "_flowing");
fluidSettings.setStillTexture(texture);
fluidSettings.setFlowingTexture(texture);
fluidSettings.setStillTexture(texture_still);
fluidSettings.setFlowingTexture(texture_flowing);
stillFluid = new RebornFluid(true, fluidSettings, () -> block, () -> bucket, () -> flowingFluid, () -> stillFluid) {
};