Fluid overhaul (#2693)
* Update ModFluids.java update to add still textures. * Add files via upload add still models * Add files via upload all new textures including still all based off vanilla water templates * Add files via upload updated animation files for flowing and still textures
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176 changed files with 489 additions and 348 deletions
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@ -84,11 +84,12 @@ public enum ModFluids {
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this.identifier = new Identifier(TechReborn.MOD_ID, this.toString().toLowerCase(Locale.ROOT));
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FluidSettings fluidSettings = FluidSettings.create();
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Identifier texture_still = new Identifier(TechReborn.MOD_ID, "block/fluids/" + this.toString().toLowerCase(Locale.ROOT) + "_still");
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Identifier texture_flowing = new Identifier(TechReborn.MOD_ID, "block/fluids/" + this.toString().toLowerCase(Locale.ROOT) + "_flowing");
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Identifier texture = new Identifier(TechReborn.MOD_ID, "block/fluids/" + this.toString().toLowerCase(Locale.ROOT) + "_flowing");
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fluidSettings.setStillTexture(texture);
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fluidSettings.setFlowingTexture(texture);
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fluidSettings.setStillTexture(texture_still);
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fluidSettings.setFlowingTexture(texture_flowing);
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stillFluid = new RebornFluid(true, fluidSettings, () -> block, () -> bucket, () -> flowingFluid, () -> stillFluid) {
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};
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