Added config to disable gem tools and armour, closes #617
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3 changed files with 102 additions and 91 deletions
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@ -13,6 +13,7 @@ import reborncore.common.util.BucketHandler;
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import techreborn.Core;
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import techreborn.api.Reference;
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import techreborn.blocks.BlockMachineFrame;
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import techreborn.config.ConfigTechReborn;
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import techreborn.events.OreUnifier;
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import techreborn.items.*;
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import techreborn.items.armor.ItemLapotronPack;
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@ -186,85 +187,88 @@ public class ModItems
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advancedJackhammer = PoweredItem.createItem(ItemAdvancedJackhammer.class);
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registerItem(advancedJackhammer, "ironjackhammer");
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bronzeSword = new ItemTRSword(Reference.BRONZE);
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registerItem(bronzeSword, "bronzeSword");
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bronzePickaxe = new ItemTRPickaxe(Reference.BRONZE);
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registerItem(bronzePickaxe, "bronzePickaxe");
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bronzeSpade = new ItemTRSpade(Reference.BRONZE);
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registerItem(bronzeSpade, "bronzeSpade");
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bronzeAxe = new ItemTRAxe(Reference.BRONZE);
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registerItem(bronzeAxe, "bronzeAxe");
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bronzeHoe = new ItemTRHoe(Reference.BRONZE);
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registerItem(bronzeHoe, "bronzeHoe");
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if(ConfigTechReborn.enableGemArmorAndTools){
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bronzeSword = new ItemTRSword(Reference.BRONZE);
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registerItem(bronzeSword, "bronzeSword");
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bronzePickaxe = new ItemTRPickaxe(Reference.BRONZE);
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registerItem(bronzePickaxe, "bronzePickaxe");
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bronzeSpade = new ItemTRSpade(Reference.BRONZE);
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registerItem(bronzeSpade, "bronzeSpade");
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bronzeAxe = new ItemTRAxe(Reference.BRONZE);
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registerItem(bronzeAxe, "bronzeAxe");
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bronzeHoe = new ItemTRHoe(Reference.BRONZE);
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registerItem(bronzeHoe, "bronzeHoe");
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bronzeHelmet = new ItemTRArmour(Reference.BRONZE_ARMOUR, EntityEquipmentSlot.HEAD);
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registerItem(bronzeHelmet, "bronzeHelmet");
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bronzeChestplate = new ItemTRArmour(Reference.BRONZE_ARMOUR, EntityEquipmentSlot.CHEST);
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registerItem(bronzeChestplate, "bronzeChestplate");
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bronzeLeggings = new ItemTRArmour(Reference.BRONZE_ARMOUR, EntityEquipmentSlot.LEGS);
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registerItem(bronzeLeggings, "bronzeLeggings");
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bronzeBoots = new ItemTRArmour(Reference.BRONZE_ARMOUR, EntityEquipmentSlot.FEET);
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registerItem(bronzeBoots, "bronzeBoots");
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bronzeHelmet = new ItemTRArmour(Reference.BRONZE_ARMOUR, EntityEquipmentSlot.HEAD);
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registerItem(bronzeHelmet, "bronzeHelmet");
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bronzeChestplate = new ItemTRArmour(Reference.BRONZE_ARMOUR, EntityEquipmentSlot.CHEST);
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registerItem(bronzeChestplate, "bronzeChestplate");
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bronzeLeggings = new ItemTRArmour(Reference.BRONZE_ARMOUR, EntityEquipmentSlot.LEGS);
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registerItem(bronzeLeggings, "bronzeLeggings");
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bronzeBoots = new ItemTRArmour(Reference.BRONZE_ARMOUR, EntityEquipmentSlot.FEET);
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registerItem(bronzeBoots, "bronzeBoots");
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rubySword = new ItemTRSword(Reference.RUBY);
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registerItem(rubySword, "rubySword");
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rubyPickaxe = new ItemTRPickaxe(Reference.RUBY);
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registerItem(rubyPickaxe, "rubyPickaxe");
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rubySpade = new ItemTRSpade(Reference.RUBY);
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registerItem(rubySpade, "rubySpade");
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rubyAxe = new ItemTRAxe(Reference.RUBY);
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registerItem(rubyAxe, "rubyAxe");
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rubyHoe = new ItemTRHoe(Reference.RUBY);
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registerItem(rubyHoe, "rubyHoe");
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rubySword = new ItemTRSword(Reference.RUBY);
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registerItem(rubySword, "rubySword");
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rubyPickaxe = new ItemTRPickaxe(Reference.RUBY);
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registerItem(rubyPickaxe, "rubyPickaxe");
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rubySpade = new ItemTRSpade(Reference.RUBY);
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registerItem(rubySpade, "rubySpade");
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rubyAxe = new ItemTRAxe(Reference.RUBY);
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registerItem(rubyAxe, "rubyAxe");
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rubyHoe = new ItemTRHoe(Reference.RUBY);
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registerItem(rubyHoe, "rubyHoe");
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rubyHelmet = new ItemTRArmour(Reference.RUBY_ARMOUR, EntityEquipmentSlot.HEAD);
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registerItem(rubyHelmet, "rubyHelmet");
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rubyChestplate = new ItemTRArmour(Reference.RUBY_ARMOUR, EntityEquipmentSlot.CHEST);
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registerItem(rubyChestplate, "rubyChestplate");
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rubyLeggings = new ItemTRArmour(Reference.RUBY_ARMOUR, EntityEquipmentSlot.LEGS);
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registerItem(rubyLeggings, "rubyLeggings");
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rubyBoots = new ItemTRArmour(Reference.RUBY_ARMOUR, EntityEquipmentSlot.FEET);
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registerItem(rubyBoots, "rubyBoots");
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rubyHelmet = new ItemTRArmour(Reference.RUBY_ARMOUR, EntityEquipmentSlot.HEAD);
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registerItem(rubyHelmet, "rubyHelmet");
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rubyChestplate = new ItemTRArmour(Reference.RUBY_ARMOUR, EntityEquipmentSlot.CHEST);
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registerItem(rubyChestplate, "rubyChestplate");
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rubyLeggings = new ItemTRArmour(Reference.RUBY_ARMOUR, EntityEquipmentSlot.LEGS);
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registerItem(rubyLeggings, "rubyLeggings");
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rubyBoots = new ItemTRArmour(Reference.RUBY_ARMOUR, EntityEquipmentSlot.FEET);
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registerItem(rubyBoots, "rubyBoots");
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sapphireSword = new ItemTRSword(Reference.SAPPHIRE);
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registerItem(sapphireSword, "sapphireSword");
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sapphirePickaxe = new ItemTRPickaxe(Reference.SAPPHIRE);
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registerItem(sapphirePickaxe, "sapphirePickaxe");
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sapphireSpade = new ItemTRSpade(Reference.SAPPHIRE);
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registerItem(sapphireSpade, "sapphireSpade");
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sapphireAxe = new ItemTRAxe(Reference.SAPPHIRE);
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registerItem(sapphireAxe, "sapphireAxe");
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sapphireHoe = new ItemTRHoe(Reference.SAPPHIRE);
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registerItem(sapphireHoe, "sapphireHoe");
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sapphireSword = new ItemTRSword(Reference.SAPPHIRE);
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registerItem(sapphireSword, "sapphireSword");
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sapphirePickaxe = new ItemTRPickaxe(Reference.SAPPHIRE);
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registerItem(sapphirePickaxe, "sapphirePickaxe");
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sapphireSpade = new ItemTRSpade(Reference.SAPPHIRE);
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registerItem(sapphireSpade, "sapphireSpade");
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sapphireAxe = new ItemTRAxe(Reference.SAPPHIRE);
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registerItem(sapphireAxe, "sapphireAxe");
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sapphireHoe = new ItemTRHoe(Reference.SAPPHIRE);
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registerItem(sapphireHoe, "sapphireHoe");
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sapphireHelmet = new ItemTRArmour(Reference.SAPPHIRE_ARMOUR, EntityEquipmentSlot.HEAD);
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registerItem(sapphireHelmet, "sapphireHelmet");
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sapphireChestplate = new ItemTRArmour(Reference.SAPPHIRE_ARMOUR, EntityEquipmentSlot.CHEST);
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registerItem(sapphireChestplate, "sapphireChestplate");
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sapphireLeggings = new ItemTRArmour(Reference.SAPPHIRE_ARMOUR, EntityEquipmentSlot.LEGS);
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registerItem(sapphireLeggings, "sapphireLeggings");
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sapphireBoots = new ItemTRArmour(Reference.SAPPHIRE_ARMOUR, EntityEquipmentSlot.FEET);
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registerItem(sapphireBoots, "sapphireBoots");
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sapphireHelmet = new ItemTRArmour(Reference.SAPPHIRE_ARMOUR, EntityEquipmentSlot.HEAD);
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registerItem(sapphireHelmet, "sapphireHelmet");
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sapphireChestplate = new ItemTRArmour(Reference.SAPPHIRE_ARMOUR, EntityEquipmentSlot.CHEST);
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registerItem(sapphireChestplate, "sapphireChestplate");
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sapphireLeggings = new ItemTRArmour(Reference.SAPPHIRE_ARMOUR, EntityEquipmentSlot.LEGS);
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registerItem(sapphireLeggings, "sapphireLeggings");
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sapphireBoots = new ItemTRArmour(Reference.SAPPHIRE_ARMOUR, EntityEquipmentSlot.FEET);
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registerItem(sapphireBoots, "sapphireBoots");
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peridotSword = new ItemTRSword(Reference.PERIDOT);
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registerItem(peridotSword, "peridotSword");
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peridotPickaxe = new ItemTRPickaxe(Reference.PERIDOT);
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registerItem(peridotPickaxe, "peridotPickaxe");
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peridotSpade = new ItemTRSpade(Reference.PERIDOT);
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registerItem(peridotSpade, "peridotSpade");
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peridotAxe = new ItemTRAxe(Reference.PERIDOT);
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registerItem(peridotAxe, "peridotAxe");
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peridotHoe = new ItemTRHoe(Reference.PERIDOT);
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registerItem(peridotHoe, "peridotHoe");
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peridotSword = new ItemTRSword(Reference.PERIDOT);
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registerItem(peridotSword, "peridotSword");
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peridotPickaxe = new ItemTRPickaxe(Reference.PERIDOT);
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registerItem(peridotPickaxe, "peridotPickaxe");
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peridotSpade = new ItemTRSpade(Reference.PERIDOT);
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registerItem(peridotSpade, "peridotSpade");
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peridotAxe = new ItemTRAxe(Reference.PERIDOT);
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registerItem(peridotAxe, "peridotAxe");
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peridotHoe = new ItemTRHoe(Reference.PERIDOT);
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registerItem(peridotHoe, "peridotHoe");
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peridotHelmet = new ItemTRArmour(Reference.PERIDOT_ARMOUR, EntityEquipmentSlot.HEAD);
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registerItem(peridotHelmet, "peridotHelmet");
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peridotChestplate = new ItemTRArmour(Reference.PERIDOT_ARMOUR, EntityEquipmentSlot.CHEST);
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registerItem(peridotChestplate, "peridotChestplate");
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peridotLeggings = new ItemTRArmour(Reference.PERIDOT_ARMOUR, EntityEquipmentSlot.LEGS);
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registerItem(peridotLeggings, "peridotLeggings");
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peridotBoots = new ItemTRArmour(Reference.PERIDOT_ARMOUR, EntityEquipmentSlot.FEET);
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registerItem(peridotBoots, "peridotBoots");
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}
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peridotHelmet = new ItemTRArmour(Reference.PERIDOT_ARMOUR, EntityEquipmentSlot.HEAD);
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registerItem(peridotHelmet, "peridotHelmet");
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peridotChestplate = new ItemTRArmour(Reference.PERIDOT_ARMOUR, EntityEquipmentSlot.CHEST);
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registerItem(peridotChestplate, "peridotChestplate");
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peridotLeggings = new ItemTRArmour(Reference.PERIDOT_ARMOUR, EntityEquipmentSlot.LEGS);
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registerItem(peridotLeggings, "peridotLeggings");
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peridotBoots = new ItemTRArmour(Reference.PERIDOT_ARMOUR, EntityEquipmentSlot.FEET);
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registerItem(peridotBoots, "peridotBoots");
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wrench = new ItemWrench();
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registerItem(wrench, "wrench");
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