Set creative tank amount to capacity on tick. Fix #2558. Thanks to Technici4n
* Set creative tank amount to capacity on tick. Fix #2558. * Remove FluidValue.INFINITE * Was better with the /1000
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2 changed files with 1 additions and 2 deletions
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@ -37,7 +37,6 @@ public final class FluidValue {
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public static final FluidValue EMPTY = new FluidValue(0);
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public static final FluidValue EMPTY = new FluidValue(0);
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public static final FluidValue BUCKET_QUARTER = new FluidValue(FluidConstants.BUCKET / 4);
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public static final FluidValue BUCKET_QUARTER = new FluidValue(FluidConstants.BUCKET / 4);
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public static final FluidValue BUCKET = new FluidValue(FluidConstants.BUCKET);
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public static final FluidValue BUCKET = new FluidValue(FluidConstants.BUCKET);
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public static final FluidValue INFINITE = new FluidValue(Long.MAX_VALUE);
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private final long rawValue;
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private final long rawValue;
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@ -100,7 +100,7 @@ public class TankUnitBaseBlockEntity extends MachineBaseBlockEntity implements I
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if (type == TRContent.TankUnit.CREATIVE) {
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if (type == TRContent.TankUnit.CREATIVE) {
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if (!tank.isEmpty() && !tank.isFull()) {
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if (!tank.isEmpty() && !tank.isFull()) {
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tank.setFluidAmount(FluidValue.INFINITE);
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tank.setFluidAmount(tank.getFluidValueCapacity());
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}
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}
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}
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}
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syncWithAll();
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syncWithAll();
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