Initial pass on loot tables for blocks.

This commit is contained in:
drcrazy 2019-07-30 17:13:31 +03:00
parent dd7ca7dc99
commit 14a78baf5b
137 changed files with 2594 additions and 271 deletions

View file

@ -50,14 +50,8 @@ public class BlockOre extends Block {
public static int sodaliteMinQuatity = 1;
@ConfigRegistry(config = "misc", category = "blocks", key = "sodaliteMaxQuantity", comment = "Maximum quantity of Sodalite dust per Sodalite ore")
public static int sodaliteMaxQuantity = 2;
@ConfigRegistry(config = "misc", category = "blocks", key = "cinnabarMinQuatity", comment = "Minimum quantity of Cinnabar dust per Cinnabar ore")
public static int cinnabarMinQuatity = 1;
@ConfigRegistry(config = "misc", category = "blocks", key = "cinnabarMaxQuantity", comment = "Maximum quantity of Cinnabar dust per Cinnabar ore")
public static int cinnabarMaxQuantity = 2;
@ConfigRegistry(config = "misc", category = "blocks", key = "sphaleriteMinQuatity", comment = "Minimum quantity of Sphalerite dust per Sphalerite ore")
public static int sphaleriteMinQuatity = 1;
@ConfigRegistry(config = "misc", category = "blocks", key = "sphaleriteMaxQuantity", comment = "Maximum quantity of Sphalerite dust per Sphalerite ore")
public static int sphaleriteMaxQuantity = 2;
public BlockOre() {
super(FabricBlockSettings.of(Material.STONE).strength(2f, 2f).build());
@ -82,12 +76,8 @@ public class BlockOre extends Block {
// } else if (ore == TRContent.Ores.SODALITE.block) {
// OreDrop sodalite = new OreDrop(TRContent.Dusts.SODALITE.getStack(sodaliteMinQuatity), sodaliteMaxQuantity);
// drops.add(sodalite.getDrops(fortune, random));
// } else if (ore == TRContent.Ores.CINNABAR.block) {
// OreDrop cinnabar = new OreDrop(TRContent.Dusts.CINNABAR.getStack(cinnabarMinQuatity), cinnabarMaxQuantity);
// drops.add(cinnabar.getDrops(fortune, random));
// } else if (ore == TRContent.Ores.SPHALERITE.block) {
// OreDrop sphalerite = new OreDrop(TRContent.Dusts.SPHALERITE.getStack(sphaleriteMinQuatity), sphaleriteMaxQuantity);
// drops.add(sphalerite.getDrops(fortune, random));
// } else {
// drops.add(new ItemStack(this));
// }