From 145124e3dd2b408616f07f45961acc7408285403 Mon Sep 17 00:00:00 2001 From: ProfessorProspector Date: Mon, 17 Oct 2016 18:40:53 -0700 Subject: [PATCH] Nanosaber now deactivates if it's out of power, and won't activate if there's not enough power. # Conflicts: # src/main/java/techreborn/items/tools/ItemNanosaber.java --- src/main/resources/assets/techreborn/lang/en_US.lang | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/src/main/resources/assets/techreborn/lang/en_US.lang b/src/main/resources/assets/techreborn/lang/en_US.lang index 5ea5b4f38..846e0062f 100644 --- a/src/main/resources/assets/techreborn/lang/en_US.lang +++ b/src/main/resources/assets/techreborn/lang/en_US.lang @@ -959,7 +959,11 @@ techreborn.message.allPlayers=All Players techreborn.message.onlyOtherPlayers=Only Other Players techreborn.message.onlyYou=Only You techreborn.message.nanosaberActive=Active +techreborn.message.nanosaberActivate=Activate +techreborn.message.nanosaberDeactivating=Deactivating techreborn.message.nanosaberInactive=Inactive +techreborn.message.nanosaberEnergyErrorTo=Not Enough Energy to +techreborn.message.nanosaberEnergyError=Not Enough Energy: #Cables Cable.copperCable.name=Copper Cable