Fix cauldron sounds. Closes #3095
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1 changed files with 2 additions and 2 deletions
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@ -53,7 +53,7 @@ public class TRCauldronBehavior {
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}
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}
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return CauldronBehavior.emptyCauldron(state, world, pos, player, hand, stack,
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return CauldronBehavior.emptyCauldron(state, world, pos, player, hand, stack,
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DynamicCellItem.getCellWithFluid(Fluids.LAVA), (stateX) -> true, SoundEvents.ITEM_BUCKET_FILL);
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DynamicCellItem.getCellWithFluid(Fluids.LAVA), (stateX) -> true, SoundEvents.ITEM_BUCKET_FILL_LAVA);
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};
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};
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CauldronBehavior FILL_CELL_WITH_WATER = (state, world, pos, player, hand, stack) -> {
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CauldronBehavior FILL_CELL_WITH_WATER = (state, world, pos, player, hand, stack) -> {
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@ -62,7 +62,7 @@ public class TRCauldronBehavior {
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}
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}
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return CauldronBehavior.emptyCauldron(state, world, pos, player, hand, stack,
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return CauldronBehavior.emptyCauldron(state, world, pos, player, hand, stack,
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DynamicCellItem.getCellWithFluid(Fluids.WATER), (stateX) -> true, SoundEvents.ITEM_BUCKET_FILL_LAVA);
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DynamicCellItem.getCellWithFluid(Fluids.WATER), (stateX) -> true, SoundEvents.ITEM_BUCKET_FILL);
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};
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};
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CauldronBehavior FILL_FROM_CELL = (state, world, pos, player, hand, stack) -> {
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CauldronBehavior FILL_FROM_CELL = (state, world, pos, player, hand, stack) -> {
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