Fix cauldron sounds. Closes #3095

This commit is contained in:
drcrazy 2023-05-15 15:33:19 +03:00 committed by modmuss
parent 3679b6b91e
commit 08c4d03df5

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@ -53,7 +53,7 @@ public class TRCauldronBehavior {
} }
return CauldronBehavior.emptyCauldron(state, world, pos, player, hand, stack, return CauldronBehavior.emptyCauldron(state, world, pos, player, hand, stack,
DynamicCellItem.getCellWithFluid(Fluids.LAVA), (stateX) -> true, SoundEvents.ITEM_BUCKET_FILL); DynamicCellItem.getCellWithFluid(Fluids.LAVA), (stateX) -> true, SoundEvents.ITEM_BUCKET_FILL_LAVA);
}; };
CauldronBehavior FILL_CELL_WITH_WATER = (state, world, pos, player, hand, stack) -> { CauldronBehavior FILL_CELL_WITH_WATER = (state, world, pos, player, hand, stack) -> {
@ -62,7 +62,7 @@ public class TRCauldronBehavior {
} }
return CauldronBehavior.emptyCauldron(state, world, pos, player, hand, stack, return CauldronBehavior.emptyCauldron(state, world, pos, player, hand, stack,
DynamicCellItem.getCellWithFluid(Fluids.WATER), (stateX) -> true, SoundEvents.ITEM_BUCKET_FILL_LAVA); DynamicCellItem.getCellWithFluid(Fluids.WATER), (stateX) -> true, SoundEvents.ITEM_BUCKET_FILL);
}; };
CauldronBehavior FILL_FROM_CELL = (state, world, pos, player, hand, stack) -> { CauldronBehavior FILL_FROM_CELL = (state, world, pos, player, hand, stack) -> {