Some machines can use batteries now

This commit is contained in:
drcrazy 2017-09-16 00:50:43 +03:00
parent 4ccd3ff290
commit 01c04c27bb
23 changed files with 143 additions and 138 deletions

View file

@ -65,11 +65,12 @@ public class GuiBlastFurnace extends GuiBase {
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
final GuiBase.Layer layer = Layer.BACKGROUND;
drawSlot(50, 27, layer);
drawSlot(50, 47, layer);
drawSlot(92, 36, layer);
drawSlot(110, 36, layer);
this.drawSlot(8, 72, layer);
this.drawSlot(50, 27, layer);
this.drawSlot(50, 47, layer);
this.drawOutputSlotBar(92, 36, 2, layer);
this.builder.drawJEIButton(this, 150, 4, layer);
}

View file

@ -41,7 +41,7 @@ public class GuiCompressor extends GuiBase {
super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
final GuiBase.Layer layer = GuiBase.Layer.BACKGROUND;
//this.drawSlot(8, 72, layer);
this.drawSlot(8, 72, layer);
this.drawSlot(55, 45, layer);
this.drawOutputSlot(101, 45, layer);

View file

@ -41,7 +41,7 @@ public class GuiElectricFurnace extends GuiBase {
super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
final Layer layer = Layer.BACKGROUND;
//this.drawSlot(8, 72, layer);
this.drawSlot(8, 72, layer);
this.drawSlot(55, 45, layer);
this.drawOutputSlot(101, 45, layer);

View file

@ -41,7 +41,7 @@ public class GuiExtractor extends GuiBase {
super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
final GuiBase.Layer layer = GuiBase.Layer.BACKGROUND;
//this.drawSlot(8, 72, layer);
this.drawSlot(8, 72, layer);
this.drawSlot(55, 45, layer);
this.drawOutputSlot(101, 45, layer);

View file

@ -41,7 +41,7 @@ public class GuiGrinder extends GuiBase {
super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
final GuiBase.Layer layer = GuiBase.Layer.BACKGROUND;
//this.drawSlot(8, 72, layer);
this.drawSlot(8, 72, layer);
this.drawSlot(55, 45, layer);
this.drawOutputSlot(101, 45, layer);

View file

@ -62,6 +62,8 @@ public class GuiImplosionCompressor extends GuiBase {
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
final GuiBase.Layer layer = Layer.BACKGROUND;
this.drawSlot(8, 72, layer);
drawSlot(50, 27, layer);
drawSlot(50, 47, layer);
drawSlot(92, 36, layer);

View file

@ -60,14 +60,16 @@ public class GuiIndustrialGrinder extends GuiBase {
protected void drawGuiContainerBackgroundLayer(final float f, final int mouseX, final int mouseY) {
super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
final Layer layer = Layer.BACKGROUND;
drawSlot(34, 35, layer);
drawSlot(34, 55, layer);
drawSlot(84, 43, layer);
drawSlot(126, 18, layer);
drawSlot(126, 36, layer);
drawSlot(126, 54, layer);
drawSlot(126, 72, layer);
this.drawSlot(8, 72, layer);
this.drawSlot(34, 35, layer);
this.drawSlot(34, 55, layer);
this.drawSlot(84, 43, layer);
this.drawSlot(126, 18, layer);
this.drawSlot(126, 36, layer);
this.drawSlot(126, 54, layer);
this.drawSlot(126, 72, layer);
this.builder.drawJEIButton(this, 150, 4, layer);
}

View file

@ -41,13 +41,15 @@ public class GuiMatterFabricator extends GuiBase {
super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
final Layer layer = Layer.BACKGROUND;
drawScrapSlot(30, 20, layer);
drawScrapSlot(50, 20, layer);
drawScrapSlot(70, 20, layer);
drawScrapSlot(90, 20, layer);
drawScrapSlot(110, 20, layer);
drawScrapSlot(130, 20, layer);
drawOutputSlotBar(39, 65, 5, layer);
this.drawSlot(8, 72, layer);
this.drawScrapSlot(30, 20, layer);
this.drawScrapSlot(50, 20, layer);
this.drawScrapSlot(70, 20, layer);
this.drawScrapSlot(90, 20, layer);
this.drawScrapSlot(110, 20, layer);
this.drawScrapSlot(130, 20, layer);
this.drawOutputSlotBar(39, 65, 5, layer);
}

View file

@ -41,7 +41,7 @@ public class GuiRecycler extends GuiBase {
super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
final GuiBase.Layer layer = GuiBase.Layer.BACKGROUND;
//this.drawSlot(8, 72, layer);
this.drawSlot(8, 72, layer);
this.drawSlot(55, 45, layer);
this.drawOutputSlot(101, 45, layer);

View file

@ -41,7 +41,7 @@ public class GuiVacuumFreezer extends GuiBase {
super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
final GuiBase.Layer layer = GuiBase.Layer.BACKGROUND;
//this.drawSlot(8, 72, layer);
this.drawSlot(8, 72, layer);
this.drawSlot(55, 45, layer);
this.drawOutputSlot(101, 45, layer);