Some machines can use batteries now
This commit is contained in:
parent
4ccd3ff290
commit
01c04c27bb
23 changed files with 143 additions and 138 deletions
|
@ -65,11 +65,12 @@ public class GuiBlastFurnace extends GuiBase {
|
|||
|
||||
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
final GuiBase.Layer layer = Layer.BACKGROUND;
|
||||
|
||||
drawSlot(50, 27, layer);
|
||||
drawSlot(50, 47, layer);
|
||||
drawSlot(92, 36, layer);
|
||||
drawSlot(110, 36, layer);
|
||||
|
||||
this.drawSlot(8, 72, layer);
|
||||
|
||||
this.drawSlot(50, 27, layer);
|
||||
this.drawSlot(50, 47, layer);
|
||||
this.drawOutputSlotBar(92, 36, 2, layer);
|
||||
|
||||
this.builder.drawJEIButton(this, 150, 4, layer);
|
||||
}
|
||||
|
|
|
@ -41,7 +41,7 @@ public class GuiCompressor extends GuiBase {
|
|||
super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
|
||||
final GuiBase.Layer layer = GuiBase.Layer.BACKGROUND;
|
||||
|
||||
//this.drawSlot(8, 72, layer);
|
||||
this.drawSlot(8, 72, layer);
|
||||
|
||||
this.drawSlot(55, 45, layer);
|
||||
this.drawOutputSlot(101, 45, layer);
|
||||
|
|
|
@ -41,7 +41,7 @@ public class GuiElectricFurnace extends GuiBase {
|
|||
super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
|
||||
final Layer layer = Layer.BACKGROUND;
|
||||
|
||||
//this.drawSlot(8, 72, layer);
|
||||
this.drawSlot(8, 72, layer);
|
||||
|
||||
this.drawSlot(55, 45, layer);
|
||||
this.drawOutputSlot(101, 45, layer);
|
||||
|
|
|
@ -41,7 +41,7 @@ public class GuiExtractor extends GuiBase {
|
|||
super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
|
||||
final GuiBase.Layer layer = GuiBase.Layer.BACKGROUND;
|
||||
|
||||
//this.drawSlot(8, 72, layer);
|
||||
this.drawSlot(8, 72, layer);
|
||||
|
||||
this.drawSlot(55, 45, layer);
|
||||
this.drawOutputSlot(101, 45, layer);
|
||||
|
|
|
@ -41,7 +41,7 @@ public class GuiGrinder extends GuiBase {
|
|||
super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
|
||||
final GuiBase.Layer layer = GuiBase.Layer.BACKGROUND;
|
||||
|
||||
//this.drawSlot(8, 72, layer);
|
||||
this.drawSlot(8, 72, layer);
|
||||
|
||||
this.drawSlot(55, 45, layer);
|
||||
this.drawOutputSlot(101, 45, layer);
|
||||
|
|
|
@ -62,6 +62,8 @@ public class GuiImplosionCompressor extends GuiBase {
|
|||
GlStateManager.color(1.0F, 1.0F, 1.0F, 1.0F);
|
||||
final GuiBase.Layer layer = Layer.BACKGROUND;
|
||||
|
||||
this.drawSlot(8, 72, layer);
|
||||
|
||||
drawSlot(50, 27, layer);
|
||||
drawSlot(50, 47, layer);
|
||||
drawSlot(92, 36, layer);
|
||||
|
|
|
@ -60,14 +60,16 @@ public class GuiIndustrialGrinder extends GuiBase {
|
|||
protected void drawGuiContainerBackgroundLayer(final float f, final int mouseX, final int mouseY) {
|
||||
super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
|
||||
final Layer layer = Layer.BACKGROUND;
|
||||
|
||||
drawSlot(34, 35, layer);
|
||||
drawSlot(34, 55, layer);
|
||||
drawSlot(84, 43, layer);
|
||||
drawSlot(126, 18, layer);
|
||||
drawSlot(126, 36, layer);
|
||||
drawSlot(126, 54, layer);
|
||||
drawSlot(126, 72, layer);
|
||||
|
||||
this.drawSlot(8, 72, layer);
|
||||
|
||||
this.drawSlot(34, 35, layer);
|
||||
this.drawSlot(34, 55, layer);
|
||||
this.drawSlot(84, 43, layer);
|
||||
this.drawSlot(126, 18, layer);
|
||||
this.drawSlot(126, 36, layer);
|
||||
this.drawSlot(126, 54, layer);
|
||||
this.drawSlot(126, 72, layer);
|
||||
|
||||
this.builder.drawJEIButton(this, 150, 4, layer);
|
||||
}
|
||||
|
|
|
@ -41,13 +41,15 @@ public class GuiMatterFabricator extends GuiBase {
|
|||
super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
|
||||
final Layer layer = Layer.BACKGROUND;
|
||||
|
||||
drawScrapSlot(30, 20, layer);
|
||||
drawScrapSlot(50, 20, layer);
|
||||
drawScrapSlot(70, 20, layer);
|
||||
drawScrapSlot(90, 20, layer);
|
||||
drawScrapSlot(110, 20, layer);
|
||||
drawScrapSlot(130, 20, layer);
|
||||
drawOutputSlotBar(39, 65, 5, layer);
|
||||
this.drawSlot(8, 72, layer);
|
||||
|
||||
this.drawScrapSlot(30, 20, layer);
|
||||
this.drawScrapSlot(50, 20, layer);
|
||||
this.drawScrapSlot(70, 20, layer);
|
||||
this.drawScrapSlot(90, 20, layer);
|
||||
this.drawScrapSlot(110, 20, layer);
|
||||
this.drawScrapSlot(130, 20, layer);
|
||||
this.drawOutputSlotBar(39, 65, 5, layer);
|
||||
|
||||
}
|
||||
|
||||
|
|
|
@ -41,7 +41,7 @@ public class GuiRecycler extends GuiBase {
|
|||
super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
|
||||
final GuiBase.Layer layer = GuiBase.Layer.BACKGROUND;
|
||||
|
||||
//this.drawSlot(8, 72, layer);
|
||||
this.drawSlot(8, 72, layer);
|
||||
|
||||
this.drawSlot(55, 45, layer);
|
||||
this.drawOutputSlot(101, 45, layer);
|
||||
|
|
|
@ -41,7 +41,7 @@ public class GuiVacuumFreezer extends GuiBase {
|
|||
super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
|
||||
final GuiBase.Layer layer = GuiBase.Layer.BACKGROUND;
|
||||
|
||||
//this.drawSlot(8, 72, layer);
|
||||
this.drawSlot(8, 72, layer);
|
||||
|
||||
this.drawSlot(55, 45, layer);
|
||||
this.drawOutputSlot(101, 45, layer);
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue