Add a use for bauxite and continue the great refactor of 2017
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6a70424252
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4 changed files with 76 additions and 15 deletions
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@ -12,21 +12,20 @@ public abstract class RecipeMethods {
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static ItemStack getMaterial(String name, int count, Type type) {
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if (type == Type.DUST) {
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return ItemDusts.getDustByName(name, count);
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}
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if (type == Type.SMALL_DUST) {
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} else if (type == Type.SMALL_DUST) {
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return ItemDustsSmall.getSmallDustByName(name, count);
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}
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if (type == Type.INGOT) {
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} else if (type == Type.INGOT) {
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return ItemIngots.getIngotByName(name, count);
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}
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if (type == Type.GEM) {
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} else if (type == Type.GEM) {
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return ItemGems.getGemByName(name, count);
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}
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if (type == Type.PLATE) {
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} else if (type == Type.PLATE) {
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return ItemPlates.getPlateByName(name, count);
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}
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if (type == Type.NUGGET) {
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} else if (type == Type.NUGGET) {
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return ItemNuggets.getNuggetByName(name, count);
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} else if (type == Type.CELL) {
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return ItemCells.getCellByName(name, count);
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} else {
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}
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return ItemStack.EMPTY;
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}
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@ -53,6 +52,6 @@ public abstract class RecipeMethods {
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}
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enum Type {
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DUST, SMALL_DUST, INGOT, NUGGET, PLATE, GEM
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DUST, SMALL_DUST, INGOT, NUGGET, PLATE, GEM, CELL
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}
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}
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