2015-05-07 21:38:11 +02:00
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package techreborn.api.recipe;
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import ic2.api.energy.prefab.BasicSink;
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import techreborn.tiles.TileMachineBase;
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import techreborn.util.Inventory;
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2015-05-07 22:12:07 +02:00
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import techreborn.util.ItemUtils;
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2015-05-07 21:38:11 +02:00
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/**
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* Use this in your tile entity to craft things
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*/
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public class RecipeCrafter {
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/**
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* This is the recipe type to use
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*/
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public String recipeName;
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/**
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* This is the parent tile
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*/
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public TileMachineBase parentTile;
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/**
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* This is the place to use the power from
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*/
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public BasicSink energy;
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/**
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* This is the amount of inputs that the setRecipe has
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*/
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public int inputs;
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/**
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* This is the amount of outputs that the recipe has
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*/
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public int outputs;
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/**
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* This is the inventory to use for the crafting
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*/
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public Inventory inventory;
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/**
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* This is the list of the slots that the crafting logic should look for the input item stacks.
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*/
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public int[] inputSlots;
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/**
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2015-05-07 22:12:07 +02:00
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* This is the list for the slots that the crafting logic should look fot the output item stacks.
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2015-05-07 21:38:11 +02:00
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*/
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public int[] outputSlots;
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/**
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* This is the constructor, not a lot to say here :P
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* @param recipeName
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* @param parentTile
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* @param energy
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* @param inputs
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* @param outputs
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* @param inventory
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* @param inputSlots
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* @param outputSlots
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*/
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public RecipeCrafter(String recipeName, TileMachineBase parentTile, BasicSink energy, int inputs, int outputs, Inventory inventory, int[] inputSlots, int[] outputSlots) {
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this.recipeName = recipeName;
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this.parentTile = parentTile;
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this.energy = energy;
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this.inputs = inputs;
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this.outputs = outputs;
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this.inventory = inventory;
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this.inputSlots = inputSlots;
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this.outputSlots = outputSlots;
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}
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2015-05-07 22:12:07 +02:00
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IBaseRecipeType currentRecipe;
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int currentTickTime = 0;
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2015-05-07 21:38:11 +02:00
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/**
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* Call this on the tile tick
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*/
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public void updateEntity(){
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2015-05-07 22:12:07 +02:00
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if(currentRecipe == null){
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for(IBaseRecipeType recipe : RecipeHanderer.getRecipeClassFromName(recipeName)){
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boolean isFullRecipe = false;
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for (int i = 0; i < inputs; i++) {
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if(ItemUtils.isItemEqual(inventory.getStackInSlot(inputSlots[i]), recipe.getInputs().get(i), true, true)){
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isFullRecipe = true;
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} else {
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isFullRecipe = false;
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}
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}
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if(isFullRecipe){
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currentRecipe = recipe;
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return;
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}
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}
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} else {
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for (int i = 0; i < inputs; i++) {
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if(!ItemUtils.isItemEqual(inventory.getStackInSlot(inputSlots[i]), currentRecipe.getInputs().get(i), true, true)){
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currentRecipe = null;
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currentTickTime = 0;
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return;
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}
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}
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if(currentTickTime >= currentRecipe.tickTime()){
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//TODO give the player the goodies :)
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//Need some nicer way of added the crafting things.
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} else {
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if(energy.useEnergy(currentRecipe.euPerTick())){
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currentTickTime ++;
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}
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}
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}
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2015-05-07 21:38:11 +02:00
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}
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}
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