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new file mode 100644
index 0000000..7903988
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+++ b/assets/sprites/vidulg_c/Vidulg_3L.png.import
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diff --git a/assets/sprites/vidulg_c/Vidulg_3R.png.import b/assets/sprites/vidulg_c/Vidulg_3R.png.import
new file mode 100644
index 0000000..9722871
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diff --git a/assets/sprites/vidulg_c/Vidulg_4L.png.import b/assets/sprites/vidulg_c/Vidulg_4L.png.import
new file mode 100644
index 0000000..6765f95
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diff --git a/assets/sprites/vidulg_c/Vidulg_4R.png.import b/assets/sprites/vidulg_c/Vidulg_4R.png.import
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index 0000000..4e5b479
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diff --git a/assets/sprites/vidulg_c/Vidulg_5.png.import b/assets/sprites/vidulg_c/Vidulg_5.png.import
new file mode 100644
index 0000000..352a650
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diff --git a/icon.svg b/icon.svg
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+++ b/icon.svg
@@ -0,0 +1 @@
+
diff --git a/icon.svg.import b/icon.svg.import
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diff --git a/main.tscn b/main.tscn
new file mode 100644
index 0000000..7dd8739
--- /dev/null
+++ b/main.tscn
@@ -0,0 +1,6 @@
+[gd_scene load_steps=2 format=3 uid="uid://byjrwrvmg8io1"]
+
+[ext_resource type="Script" path="res://src/Bottom.cs" id="1_cn2at"]
+
+[node name="Main" type="Node2D"]
+script = ExtResource("1_cn2at")
diff --git a/project.godot b/project.godot
new file mode 100644
index 0000000..310a1ce
--- /dev/null
+++ b/project.godot
@@ -0,0 +1,20 @@
+; Engine configuration file.
+; It's best edited using the editor UI and not directly,
+; since the parameters that go here are not all obvious.
+;
+; Format:
+; [section] ; section goes between []
+; param=value ; assign values to parameters
+
+config_version=5
+
+[application]
+
+config/name="Mombae"
+run/main_scene="res://main.tscn"
+config/features=PackedStringArray("4.0", "C#", "Forward Plus")
+config/icon="res://icon.svg"
+
+[dotnet]
+
+project/assembly_name="Mombae"
diff --git a/src/Bottom.cs b/src/Bottom.cs
new file mode 100644
index 0000000..295efb2
--- /dev/null
+++ b/src/Bottom.cs
@@ -0,0 +1,17 @@
+using System;
+using Godot;
+
+public partial class Bottom : Node
+{
+ // Called when the node enters the scene tree for the first time.
+ public override void _Ready()
+ {
+ GD.Print("nya~");
+ }
+
+ // Called every frame. 'delta' is the elapsed time since the previous frame.
+ public override void _Process(double delta)
+ {
+ GD.Print($"nyuh~ {delta * 1000.0:#.00}ms");
+ }
+}